Searched refs:lightSetIndex (Results 1 – 2 of 2) sorted by relevance
69 int lightSetIndex = 0; in CreateEnvironmentArray() local74 … m_LightSets[lightSetIndex].lightSet = GfxPtr<LightSet>(LightSet::Create((*iter), allocator)); in CreateEnvironmentArray()75 m_LightSets[lightSetIndex].index = -1; in CreateEnvironmentArray()76 ++lightSetIndex; in CreateEnvironmentArray()146 int lightSetIndex = 0; in ResolveReference() local152 NW_ASSERT(lightSetIndex < this->m_LightSets.size()); in ResolveReference()153 LightSet* lightSet = this->m_LightSets[lightSetIndex].lightSet.Get(); in ResolveReference()201 this->m_LightSets[lightSetIndex].index = (*iter).GetIndex(); in ResolveReference()202 ++lightSetIndex; in ResolveReference()
63 int lightSetIndex = (*lightSetBinder).index; in ApplyFrom() local66 NW_MINMAX_ASSERT(lightSetIndex, 0, m_LightSets.size()); in ApplyFrom()67 m_LightSets[lightSetIndex] = lightSet; in ApplyFrom()