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Searched refs:lightResource (Results 1 – 17 of 17) sorted by relevance

/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp214 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
215 lightResource != lightsEnd; ++lightResource) in BuildResources()
219 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp352 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
353 lightResource != lightsEnd; ++lightResource) in BuildResources()
357 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
406 lightResource != lightsEnd; ++lightResource) in BuildResources()
410 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp253 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
254 lightResource != lights.end(); ++lightResource) in BuildResources()
258 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp326 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() local
327 lightResource != lightsEnd; ++lightResource) in InitializeScenes()
331 (*lightResource) in InitializeScenes()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
379 lightResource != lightsEnd; ++lightResource) in BuildResources()
383 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() local
471 lightResource != lightsEnd; ++lightResource) in CreateSceneEnvironment()
474 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
420 lightResource != lights.end(); ++lightResource) in BuildResources()
424 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp553 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
554 lightResource != lightsEnd; ++lightResource) in BuildResources()
558 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
343 lightResource != lights.end(); ++lightResource) in BuildResources()
345 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp347 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
348 lightResource != lightsEnd; ++lightResource) in BuildResources()
352 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp376 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
377 lightResource != lightsEnd; ++lightResource) in BuildResources()
381 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
345 lightResource != lightsEnd; ++lightResource) in BuildResources()
349 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
366 lightResource != lights.end(); ++lightResource) in BuildResources()
368 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp698 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
699 lightResource != lightsEnd; ++lightResource) in BuildResources()
703 (*lightResource) in BuildResources()
706 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp567 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
568 lightResource != lightsEnd; ++lightResource) in BuildResources()
572 (*lightResource) in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp757 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local
758 lightResource != lightsEnd; ++lightResource) in BuildResources()
762 (*lightResource) in BuildResources()
765 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()