| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 214 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 215 lightResource != lightsEnd; ++lightResource) in BuildResources() 219 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 352 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 353 lightResource != lightsEnd; ++lightResource) in BuildResources() 357 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 405 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 406 lightResource != lightsEnd; ++lightResource) in BuildResources() 410 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 253 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 254 lightResource != lights.end(); ++lightResource) in BuildResources() 258 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 326 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in InitializeScenes() local 327 lightResource != lightsEnd; ++lightResource) in InitializeScenes() 331 (*lightResource) in InitializeScenes()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 378 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 379 lightResource != lightsEnd; ++lightResource) in BuildResources() 383 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 470 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in CreateSceneEnvironment() local 471 lightResource != lightsEnd; ++lightResource) in CreateSceneEnvironment() 474 .Resource( nw::gfx::ResSceneObject((*lightResource).ptr()) ) in CreateSceneEnvironment()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 419 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 420 lightResource != lights.end(); ++lightResource) in BuildResources() 424 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 553 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 554 lightResource != lightsEnd; ++lightResource) in BuildResources() 558 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 342 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 343 lightResource != lights.end(); ++lightResource) in BuildResources() 345 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 347 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 348 lightResource != lightsEnd; ++lightResource) in BuildResources() 352 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 376 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 377 lightResource != lightsEnd; ++lightResource) in BuildResources() 381 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 344 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 345 lightResource != lightsEnd; ++lightResource) in BuildResources() 349 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 365 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 366 lightResource != lights.end(); ++lightResource) in BuildResources() 368 nw::gfx::SceneNode* node = CreateSceneNode(*lightResource); in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 698 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 699 lightResource != lightsEnd; ++lightResource) in BuildResources() 703 (*lightResource) in BuildResources() 706 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 567 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 568 lightResource != lightsEnd; ++lightResource) in BuildResources() 572 (*lightResource) in BuildResources()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 757 for (nw::gfx::ResLightArray::iterator lightResource = lights.begin(); in BuildResources() local 758 lightResource != lightsEnd; ++lightResource) in BuildResources() 762 (*lightResource) in BuildResources() 765 if (::std::strcmp((*lightResource).GetName(), "SpotLight") == 0) in BuildResources()
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