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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp158 for (ResReferenceSceneObjectArray::iterator lightIter = (*iter).GetLights().begin(); in ResolveReference() local
159 lightIter != lightEnd; in ResolveReference()
160 ++lightIter) in ResolveReference()
163 if ((*lightIter).IsValid()) in ResolveReference()
166 …Begin(), sceneContext.GetAmbientLightsEnd(), SceneObjectCompare<const AmbientLight>((*lightIter))); in ResolveReference()
174 …), sceneContext.GetHemiSphereLightsEnd(), SceneObjectCompare<const HemiSphereLight>((*lightIter))); in ResolveReference()
183 …tsBegin(), sceneContext.GetVertexLightsEnd(), SceneObjectCompare<const VertexLight>((*lightIter))); in ResolveReference()
192 …gin(), sceneContext.GetFragmentLightsEnd(), SceneObjectCompare<const FragmentLight>((*lightIter))); in ResolveReference()