Searched refs:lightEnd (Results 1 – 3 of 3) sorted by relevance
157 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() local159 lightIter != lightEnd; in ResolveReference()
513 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local514 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()550 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local551 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()
558 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() local559 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in UpdateNodes()639 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() local640 for (FragmentLightArray::iterator light = s_FragmentLights.begin(); light != lightEnd; ++light) in SetEnvironment()