Searched refs:lightEnabled (Results 1 – 2 of 2) sorted by relevance
137 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate() local138 if (lightEnabled) in Activate()
122 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate() local123 if (lightEnabled) in Activate()