Searched refs:level (Results 1 – 9 of 9) sorted by relevance
81 static bool Restore(bool level) in Restore() argument84 m_Enabled = level; in Restore()
75 static bool Restore(bool level) in Restore() argument77 return (OS_RestoreInterrupts( level? TRUE : FALSE ) != FALSE); in Restore()
242 void FrameHeap::LoadState( int level ) in LoadState() argument245 NW_MINMAXLT_ASSERT( level, 0, static_cast<int>( m_SectionList.GetSize() ) ); in LoadState()247 if ( level == 0 ) { in LoadState()251 while( level < static_cast<int>( m_SectionList.GetSize() ) ) in LoadState()264 int result = m_pHeap->FreeByState( static_cast<u32>( level ) ); in LoadState()
171 void SoundHeap::LoadState( int level ) in LoadState() argument176 m_FrameHeap.LoadState( level ); in LoadState()
233 void LoadState( int level );
111 void LoadState( int level );
30 <STEREO_PARAM level=0.005, range=0.35/>
233 get hierarchy level
1492 // find top level node