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/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Suppliment.cpp49 for (int j = 0; j < 4; ++j) in MTX44Mult() local
54 value += p1->m[i][k] * p2->m[k][j]; in MTX44Mult()
56 tmp.m[i][j] = value; in MTX44Mult()
59 for (int j = 0; j < 4; ++j) in MTX44Mult() local
61 tmp.m[3][j] = p2->m[3][j]; in MTX44Mult()
Dlyt_DrawerUniform.cpp255 for ( int j = 0; isWhite && j < i; ++j ) in SetUpVtxColors() local
257 colors[ j ][ 0 ] = 1.f; in SetUpVtxColors()
258 colors[ j ][ 1 ] = 1.f; in SetUpVtxColors()
259 colors[ j ][ 2 ] = 1.f; in SetUpVtxColors()
260 colors[ j ][ 3 ] = alpha; in SetUpVtxColors()
Dlyt_Common.cpp168 for (int j = m_Num; j < num; ++j) in SetSize() local
172 m_pData[j][i] = texCoords[i]; in SetSize()
217 for (int j = 0; j < texCoordNum; ++j) in Copy() local
221 m_pData[j][i] = src[j][i]; in Copy()
Dlyt_DrawerGraphics.cpp888 for ( int j = 1; j <= stageNo; ++j) in SetUpGLTexEnvUser() local
892 PICA_CMD_HEADER_BURSTSEQ( reg[ j ], 5 ), in SetUpGLTexEnvUser()
Dlyt_Animation.cpp305 for (int j = 0; j < pAnimInfo->num; ++j) in AnimateTexturePattern() local
307 …t* pAnimTarget = internal::ConvertOffsToPtr<res::AnimationTarget>(pAnimInfo, animTargetOffsets[j]); in AnimateTexturePattern()
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_FrameHeap.cpp37 for ( u32 j = 0; j < arc.GetWaveArchiveCount(); j++ ) in GetWaveArchiveId() local
41 Util::GetMaskedItemId( j, ItemType_WaveArchive ); in GetWaveArchiveId()
430 for ( u32 j = 0; j < arc.GetBankCount(); j++ ) in Dump() local
434 Util::GetMaskedItemId( j, ItemType_Bank ); in Dump()
446 for ( u32 j = 0; j < arc.GetGroupCount(); j++ ) in Dump() local
450 Util::GetMaskedItemId( j, ItemType_Group ); in Dump()
463 for ( u32 j = 0; j < arc.GetSoundCount(); j++ ) in Dump() local
467 Util::GetMaskedItemId( j, ItemType_Sound ); in Dump()
Dsnd_HioSoundArchive.cpp275 for ( u32 j = 0; j < info.fileIdTable->count; j++ ) in LoadHeader() local
277 NN_LOG(" [%08X]", info.fileIdTable->item[j]); in LoadHeader()
Dsnd_RomSoundArchive.cpp388 for ( u32 j = 0; j < info.fileIdTable->count; j++ ) in LoadHeader() local
390 NN_LOG(" [%08X]", info.fileIdTable->item[j]); in LoadHeader()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h221 for (u32 j = 0; j < this->GetParticleModel(i)->GetParticleSetsCount(); ++j) in AddTimes() local
223 this->GetParticleModel(i)->GetParticleSets(j)->UpdateParticles(particleContext); in AddTimes()
280 for (u32 j = 0; j < model->GetParticleSetsCount(); ++j ) in GetParticleSize() local
282 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize()
352 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in SetParticleScaleOffset() local
354 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset()
373 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) variable
375 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j);
469 for (int j = 0; j < (int)model->GetParticleSetsCount(); ++j) in GetParticleSet() local
471 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel142 int $idx, $j;
147 for ($j = 0; $j < $no; ++$j)
149 if ($i == $j)
153 if ($str == $list[$j])
158 if ($j >= $no)
265 int $i, $j = -1;
270 $j = $i;
287 if ($j >= 0)
289 $sel[$j] = $list[0];
843 int $i, $j, $t;
[all …]
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ParticleShape.h306 for (int j = 0; j < count; ++j) in SetVertexParameter() local
308 fdata[j] = ptr[j]; in SetVertexParameter()
309 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetVertexParameter()
Dgfx_ShaderBinaryInfo.h576 … for ( int j = 0; outmapInfo.index == outputIndex && j < OUT_ATTR_DIMENTION_MAX; ++j ) in GetShaderOutputRegisterMap() local
578 if ( ( outmapInfo.mask & ( 1 << j ) ) == 0 ) { continue; } in GetShaderOutputRegisterMap()
637 …Format[ outputIndex ] = pOutputFormat[ outputIndex ] & ~( 0xff << ( j * 8 ) ) | value << ( j * 8 ); in GetShaderOutputRegisterMap()
/NW4C-1.3.3/sources/libraries/font/
Dfont_RectDrawer.cpp1237 for (u32 j = 0; j < OutRegNum; ++j) in InitializeCMD() local
1239 useRegs[j] = false; in InitializeCMD()
1242 outmaps[j][i] = PICA_DATA_VS_OUT_ATTR_INVALID; in InitializeCMD()
1251 for (int j = 0; j < math::Min(exeHead.outmapCount, OutRegNum); ++j) in InitializeCMD() local
1253 if (outmapInfos[j].type == 9) // generic in InitializeCMD()
1258 useRegs[outmapInfos[j].index] = true; in InitializeCMD()
1259 u8* outmap = outmaps[outmapInfos[j].index]; in InitializeCMD()
1260 useOutRegTypes[outmapInfos[j].type] = static_cast<u8>(outmapInfos[j].mask); in InitializeCMD()
1261 u8 ci = outAttrs[outmapInfos[j].type]; in InitializeCMD()
1264 if (0 != (outmapInfos[j].mask & (1 << i))) in InitializeCMD()
[all …]
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp855 for (int j = 0; j < 2; ++j) in ParticleCollection() local
857 this->m_StreamPtr[i][j] = NULL; in ParticleCollection()
877 for (int j = 0; j < 2; ++j) in ~ParticleCollection() local
879 this->m_StreamPtr[i][j] = NULL; in ~ParticleCollection()
895 for (int j = 0; j < 2; ++j) in Clear() local
897 u16* ptr = (u16*)this->GetStreamPtr(PARTICLEUSAGE_ACTIVEINDEX, (ParticleBuffer)j); in Clear()
Dgfx_ParticleSet.cpp1015 for (int j = count; j != 0; --j) in InitializeParticles() local
1038 for (int j = count; j != 0; --j) in InitializeParticles() local
1063 for (int j = count; j != 0; --j) in InitializeParticles() local
1088 for (int j = count; j != 0; --j) in InitializeParticles() local
1123 for (int j = count; j != 0; --j) in InitializeParticles() local
1196 for (int j = count; j != 0; --j) in InitializeParticles() local
1251 for (int j = count; j != 0; --j) in InitializeParticles() local
1279 for (int j = count; j != 0; --j) in InitializeParticles() local
1330 for (int j = count; j != 0; --j) in InitializeParticles() local
1359 for (int j = count; j != 0; --j) in InitializeParticles() local
[all …]
Dgfx_ActivateCommand.cpp446 for (int j = 0; j < count; ++j) in SetupActivateVertexAttributeCommand_() local
448 data[j] = ut::Float24::Float32ToBits24( fdata[j] ); in SetupActivateVertexAttributeCommand_()
Dgfx_ParticleShape.cpp159 for (int j = 0; j < count; ++j) in SetupParticleVertexAttributeCommand() local
161 data[j] = ut::Float24::Float32ToBits24(fdata[j]); in SetupParticleVertexAttributeCommand()
Dgfx_ParticleUtil.cpp39 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet() local
41 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()
Dgfx_Material.cpp404 for (int j = 0; j < parameterLength; ++j) in CopyResMaterial() local
406 shaderParameter->m_Parameter.m_Value[j] = resShaderParameterValue.ref().m_Value[j]; in CopyResMaterial()
/NW4C-1.3.3/SampleData/Sound/Projects/simple/seq/
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
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/NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
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/NW4C-1.3.3/sources/shaders/gfx/DefaultShader/
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56 // @brief �����p�F�^���W�F���g����N�H�[�^�j�I�������߂܂��B

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