Searched refs:isSuccess (Results 1 – 3 of 3) sorted by relevance
155 bool isSuccess = true; in Create() local175 isSuccess = false; in Create()196 isSuccess = false; in Create()203 if (isSuccess == false) in Create()
118 bool isSuccess = this->m_Cameras.push_back(cameraBinder); in ResolveReference() local119 NW_ASSERT(isSuccess); in ResolveReference()140 bool isSuccess = this->m_Fogs.push_back(fogBinder); in ResolveReference() local141 NW_ASSERT(isSuccess); in ResolveReference()
439 bool isSuccess = true; in Create() local464 isSuccess = false; in Create()504 isSuccess = false; in Create()541 if (isSuccess == false) in Create()