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Searched refs:isPushed (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneContext.h280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local
281 NW_ASSERT(isPushed); in PushSceneNode()
292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() local
293 return isPushed; in TryPushSceneNode()
363 bool isPushed = m_Models.push_back(model); in PushModel() local
364 NW_ASSERT(isPushed); in PushModel()
376 bool isPushed = m_Models.push_back(model); in TryPushModel() local
377 return isPushed; in TryPushModel()
422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local
423 NW_ASSERT(isPushed); in PushSkeletalModel()
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/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp193 bool isPushed; in CreateModel() local
194 NW_UNUSED_VARIABLE(isPushed); in CreateModel()
267 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel()
268 NW_ASSERT(isPushed); in CreateModel()
302 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel()
303 NW_ASSERT(isPushed); in CreateModel()
310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()
311 NW_ASSERT(isPushed); in CreateModel()
314 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel()
315 NW_ASSERT(isPushed); in CreateModel()
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DLytCtrl.cpp149 bool isPushed = false; in CreateSmLayoutResource() local
150 NW_UNUSED_VARIABLE(isPushed); in CreateSmLayoutResource()
189 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource()
190 NW_ASSERT(isPushed); in CreateSmLayoutResource()
192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()
193 NW_ASSERT(isPushed); in CreateSmLayoutResource()
212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout() local
213 NW_ASSERT(isPushed); in CreateSmLayout()
DSmParticle.cpp48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() local
49 NW_ASSERT(isPushed); in AddParticleModel()
57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter() local
58 NW_ASSERT(isPushed); in AddParticleEmitter()
DSmPerf.cpp48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
49 NW_ASSERT(isPushed); in Begin()
120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local
121 NW_ASSERT(isPushed); in Begin()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() local
109 NW_ASSERT(isPushed); in Accept()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp289 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
291 NW_ASSERT(isPushed); in LoadResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
305 NW_ASSERT(isPushed); in LoadResources()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp75 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources() local
77 NW_ASSERT(isPushed); in LoadResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp311 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local
313 NW_ASSERT(isPushed); in LoadResources()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() local
484 NW_ASSERT(isPushed); in LoopAnimation()