Searched refs:isPushed (Results 1 – 11 of 11) sorted by relevance
280 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() local281 NW_ASSERT(isPushed); in PushSceneNode()292 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() local293 return isPushed; in TryPushSceneNode()363 bool isPushed = m_Models.push_back(model); in PushModel() local364 NW_ASSERT(isPushed); in PushModel()376 bool isPushed = m_Models.push_back(model); in TryPushModel() local377 return isPushed; in TryPushModel()422 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() local423 NW_ASSERT(isPushed); in PushSkeletalModel()[all …]
193 bool isPushed; in CreateModel() local194 NW_UNUSED_VARIABLE(isPushed); in CreateModel()267 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel()268 NW_ASSERT(isPushed); in CreateModel()302 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel()303 NW_ASSERT(isPushed); in CreateModel()310 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()311 NW_ASSERT(isPushed); in CreateModel()314 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel()315 NW_ASSERT(isPushed); in CreateModel()[all …]
149 bool isPushed = false; in CreateSmLayoutResource() local150 NW_UNUSED_VARIABLE(isPushed); in CreateSmLayoutResource()189 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource()190 NW_ASSERT(isPushed); in CreateSmLayoutResource()192 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()193 NW_ASSERT(isPushed); in CreateSmLayoutResource()212 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout() local213 NW_ASSERT(isPushed); in CreateSmLayout()
48 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() local49 NW_ASSERT(isPushed); in AddParticleModel()57 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter() local58 NW_ASSERT(isPushed); in AddParticleEmitter()
48 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local49 NW_ASSERT(isPushed); in Begin()120 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() local121 NW_ASSERT(isPushed); in Begin()
108 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() local109 NW_ASSERT(isPushed); in Accept()
289 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local291 NW_ASSERT(isPushed); in LoadResources()
303 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local305 NW_ASSERT(isPushed); in LoadResources()
75 bool isPushed = resourceArray.push_back(resourceSet); in LoadResources() local77 NW_ASSERT(isPushed); in LoadResources()
311 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() local313 NW_ASSERT(isPushed); in LoadResources()
483 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() local484 NW_ASSERT(isPushed); in LoopAnimation()