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Searched refs:isPerspectiveShadow (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResTexture.h712 bool isPerspectiveShadow; //!< 投影シャドウかどうかです。 member
724 isPerspectiveShadow(true), in Description()
804 DynamicBuilder& PerspectiveShadow(bool isPerspectiveShadow) in PerspectiveShadow() argument
806 m_Description.isPerspectiveShadow = isPerspectiveShadow; in PerspectiveShadow()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp370 bool isPerspectiveShadow = true; in InitializeGraphics() local
375 isPerspectiveShadow = false; in InitializeGraphics()
385 .PerspectiveShadow(isPerspectiveShadow) in InitializeGraphics()
/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResTexture.cpp793 textureData->m_IsPerspectiveShadow = m_Description.isPerspectiveShadow; in Create()