Searched refs:isMultiCommandList (Results 1 – 3 of 3) sorted by relevance
104 bool isMultiCommandList in MakeTransferBufferCommand() argument136 (m_CurrentDisplay + (isMultiCommandList ? 1 : 0)) % m_Description.bufferCount; in MakeTransferBufferCommand()
684 bool isMultiCommandList = m_CommandListSwapper->GetListCount() > 1; in TransferBuffer() local690 isMultiCommandList); in TransferBuffer()697 isMultiCommandList); in TransferBuffer()704 isMultiCommandList); in TransferBuffer()
219 void MakeTransferBufferCommand(gfx::IRenderTarget* target, bool isMultiCommandList);