Home
last modified time | relevance | path

Searched refs:isModelCoordinate (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp71 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld() local
95 if (isModelCoordinate) in UpdateWorld()
140 if (isModelCoordinate) in UpdateWorld()
184 if (isModelCoordinate) in UpdateWorld()
Dgfx_MeshRenderer.cpp542 const bool isModelCoordinate = in SetMatrixPalette() local
560 if (isModelCoordinate) in SetMatrixPalette()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h106 bool isModelCoordinate = in operator() local
108 … model->UpdateModelViewMatrixAndNormalMatrix(this->m_Camera->ViewMatrix(), isModelCoordinate); in operator()
Dgfx_Model.h520 const math::MTX34& viewMatrix, bool isModelCoordinate);
833 bool isModelCoordinate) in UpdateModelViewMatrixAndNormalMatrix() argument
837 if (isModelCoordinate) in UpdateModelViewMatrixAndNormalMatrix()
865 if (isModelCoordinate) in UpdateModelViewMatrixAndNormalMatrix()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp665 bool isModelCoordinate = in SubmitView() local
668 … (*model)->UpdateModelViewMatrixAndNormalMatrix(s_BaseCamera->ViewMatrix(), isModelCoordinate); in SubmitView()