Searched refs:isGeometryShaderEnabled (Results 1 – 2 of 2) sorted by relevance
759 ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() argument771 if (isGeometryShaderEnabled) in ToPrimitiveModeGL()
605 NW_INLINE GLuint ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled);