Searched refs:isFragmentLightEnabled (Results 1 – 1 of 1) sorted by relevance
486 bool isFragmentLightEnabled = in ActivateFragmentLightParameters() local492 isFragmentLightEnabled ? 0 : 1, in ActivateFragmentLightParameters()494 isFragmentLightEnabled ? 1 : 0, in ActivateFragmentLightParameters()499 shaderProgram->SetVertexUniformBool(NW_GFX_VERTEX_UNIFORM(ISQUATE), isFragmentLightEnabled); in ActivateFragmentLightParameters()