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Searched refs:isContinuing (Results 1 – 25 of 26) sorted by relevance

12

/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp371 bool isContinuing = true; in DemoScene() local
373 while ( isContinuing ) in DemoScene()
416 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp437 bool isContinuing = true; in DemoScene() local
439 while ( isContinuing ) in DemoScene()
470 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp410 bool isContinuing = true; in DemoScene() local
412 while ( isContinuing ) in DemoScene()
440 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp455 bool isContinuing = true; in DemoScene() local
457 while ( isContinuing ) in DemoScene()
490 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp492 bool isContinuing = true; in DemoScene() local
497 while ( isContinuing ) in DemoScene()
528 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp503 bool isContinuing = true; in DemoScene() local
505 while ( isContinuing ) in DemoScene()
537 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp421 bool isContinuing = true; in DemoScene() local
423 while ( isContinuing ) in DemoScene()
448 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp560 bool isContinuing = true; in DemoScene() local
562 while ( isContinuing ) in DemoScene()
594 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp517 bool isContinuing = true; in DemoScene() local
519 while ( isContinuing ) in DemoScene()
551 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp511 bool isContinuing = true; in DemoScene() local
513 while ( isContinuing ) in DemoScene()
537 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp579 bool isContinuing = true; in DemoScene() local
581 while ( isContinuing ) in DemoScene()
606 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp491 bool isContinuing = true; in DemoScene() local
493 while ( isContinuing ) in DemoScene()
519 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp500 bool isContinuing = true; in DemoScene() local
502 while ( isContinuing ) in DemoScene()
526 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp500 bool isContinuing = true; in DemoScene() local
502 while ( isContinuing ) in DemoScene()
530 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp546 bool isContinuing = true; in DemoScene() local
548 while ( isContinuing ) in DemoScene()
572 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp582 bool isContinuing = true; in DemoScene() local
584 while ( isContinuing ) in DemoScene()
609 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp733 bool isContinuing = true; in DemoScene() local
735 while ( isContinuing ) in DemoScene()
759 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp661 bool isContinuing = true; in DemoScene() local
663 while ( isContinuing ) in DemoScene()
685 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp761 bool isContinuing = true; in DemoScene() local
763 while ( isContinuing ) in DemoScene()
787 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp709 bool isContinuing = true; in DemoScene() local
711 while ( isContinuing ) in DemoScene()
733 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp680 bool isContinuing = true; in DemoScene() local
682 while ( isContinuing ) in DemoScene()
712 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp770 bool isContinuing = true; in DemoScene() local
772 while ( isContinuing ) in DemoScene()
804 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp758 bool isContinuing = true; in DemoScene() local
760 while ( isContinuing ) in DemoScene()
782 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp905 bool isContinuing = true; in DemoScene() local
907 while ( isContinuing ) in DemoScene()
936 isContinuing = false; in DemoScene()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp1049 bool isContinuing = true; in DemoScene() local
1051 while ( isContinuing ) in DemoScene()
1073 isContinuing = false; in DemoScene()

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