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Searched refs:isAttached (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneNode.cpp79 bool isAttached = parent->AttachChild(node); in Create() local
80 NW_ASSERT(isAttached); in Create()
Dgfx_TransformNode.cpp104 bool isAttached = parent->AttachChild(node); in Create() local
105 NW_ASSERT(isAttached); in Create()
Dgfx_AmbientLight.cpp114 bool isAttached = parent->AttachChild(light); in Create() local
115 NW_ASSERT(isAttached); in Create()
Dgfx_HemiSphereLight.cpp116 bool isAttached = parent->AttachChild(light); in Create() local
117 NW_ASSERT(isAttached); in Create()
Dgfx_VertexLight.cpp117 bool isAttached = parent->AttachChild(light); in Create() local
118 NW_ASSERT(isAttached); in Create()
Dgfx_SkeletalModel.cpp93 bool isAttached = parent->AttachChild(model); in Create() local
94 NW_ASSERT(isAttached); in Create()
Dgfx_FragmentLight.cpp119 bool isAttached = parent->AttachChild(light); in Create() local
120 NW_ASSERT(isAttached); in Create()
Dgfx_Fog.cpp130 bool isAttached = parent->AttachChild(fog); in Create() local
131 NW_ASSERT(isAttached); in Create()
Dgfx_Model.cpp62 bool isAttached = parent->AttachChild(node); in Create() local
63 NW_ASSERT(isAttached); in Create()