Home
last modified time | relevance | path

Searched refs:inverseProjectionMatrix (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Fog.cpp298 const math::MTX44& inverseProjectionMatrix) in SetupFogSampler() argument
325 viewPos.w = inverseProjectionMatrix.f._32 * depth + inverseProjectionMatrix.f._33; in SetupFogSampler()
326 … viewPos.z = -(inverseProjectionMatrix.f._22 * depth + inverseProjectionMatrix.f._23) / viewPos.w; in SetupFogSampler()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_Fog.h365 const math::MTX44& inverseProjectionMatrix);