Searched refs:interp (Results 1 – 1 of 1) sorted by relevance
1535 bool* interp, in CalcAnimationDataIndex() argument1540 NW_NULL_ASSERT(interp); in CalcAnimationDataIndex()1569 *interp = true; in CalcAnimationDataIndex()1573 *interp = false; in CalcAnimationDataIndex()1660 bool interp; in ParticleFloatImmediateUpdater() local1673 &interp, in ParticleFloatImmediateUpdater()1680 if (interp) in ParticleFloatImmediateUpdater()2114 bool interp; in ParticleVector2ImmediateUpdater() local2129 &interp, in ParticleVector2ImmediateUpdater()2144 if (interp) in ParticleVector2ImmediateUpdater()[all …]