Searched refs:hemiSphereLight (Results 1 – 4 of 4) sorted by relevance
172 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet() local173 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()176 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()
566 const HemiSphereLight* hemiSphereLight = m_SceneEnvironment.GetHemiSphereLight(); in ActivateHemiSphereLight() local567 if (hemiSphereLight && in ActivateHemiSphereLight()572 ResHemiSphereLight resLight = hemiSphereLight->GetResHemiSphereLight(); in ActivateHemiSphereLight()580 hemiSphereLight->GetParent() != NULL) in ActivateHemiSphereLight()583 &direction, &hemiSphereLight->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
301 void SetHemiSphereLight(HemiSphereLight* hemiSphereLight) in SetHemiSphereLight() argument303 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()
231 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights() local235 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()237 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()