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Searched refs:hemiSphereLight (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironment.cpp172 HemiSphereLight* hemiSphereLight = lightSet->GetHemiSphereLight(); in SetActiveLightSet() local
173 if (m_HemiSphereLight != hemiSphereLight) in SetActiveLightSet()
176 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()
Dgfx_RenderContext.cpp566 const HemiSphereLight* hemiSphereLight = m_SceneEnvironment.GetHemiSphereLight(); in ActivateHemiSphereLight() local
567 if (hemiSphereLight && in ActivateHemiSphereLight()
572 ResHemiSphereLight resLight = hemiSphereLight->GetResHemiSphereLight(); in ActivateHemiSphereLight()
580 hemiSphereLight->GetParent() != NULL) in ActivateHemiSphereLight()
583 &direction, &hemiSphereLight->TrackbackWorldMatrix(), &resLight.GetDirection()); in ActivateHemiSphereLight()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneEnvironment.h301 void SetHemiSphereLight(HemiSphereLight* hemiSphereLight) in SetHemiSphereLight() argument
303 this->m_HemiSphereLight = hemiSphereLight; in SetHemiSphereLight()
/NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp231 nw::gfx::HemiSphereLight* hemiSphereLight = nw::gfx::HemiSphereLight::DynamicBuilder() in BuildLights() local
235 s_LightRoot->AttachChild(hemiSphereLight); in BuildLights()
237 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()