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Searched refs:hasGeometryShader (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResShape.cpp297 ResPrimitive::SetupDrawCommand(bool hasGeometryShader) in SetupDrawCommand() argument
311 …s32 resultSize = internal::SetupDrawIndexStreamCommand(bufferInfo, indexStream, hasGeometryShader); in SetupDrawCommand()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ActivateCommand.cpp795 bool hasGeometryShader in SetupDrawIndexStreamCommand() argument
815 hasGeometryShader); in SetupDrawIndexStreamCommand()
Dgfx_RenderContext.cpp884 bool hasGeometryShader = (description.GetGeometryShaderObject() > 0); in RenderPrimitive() local
886 primitive.SetupDrawCommand(hasGeometryShader); in RenderPrimitive()
/NW4C-1.3.3/include/nw/gfx/res/
Dgfx_ResShape.h163 void SetupDrawCommand(bool hasGeometryShader);
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ActivateCommand.h452 bool hasGeometryShader );