Searched refs:hasGeometry (Results 1 – 2 of 2) sorted by relevance
75 bool hasGeometry = (shaderProgramDescription.GetGeometryShaderIndex() >= 0); in ActivateDescription() local83 if ( hasGeometry == hasGeometryPrev ) in ActivateDescription()97 ActivateShaderProgramMode( hasGeometry ); in ActivateDescription()118 if ( hasGeometry ) in ActivateDescription()
223 bool hasGeometry = geometryIndex >= 0; in GetOutAttrCommandSize() local224 …u32 geometrySettingCommandSize = (GEOMETRY_SETTING_COMMAND_SIZE - (hasGeometry ? 0 : 2)) * sizeof(… in GetOutAttrCommandSize()229 if ( hasGeometry ) in GetOutAttrCommandSize()509 bool hasGeometry = geometryIndex >= 0; in BuildOutAttrCommand() local535 if ( hasGeometry ) in BuildOutAttrCommand()595 …u32 geometrySettingCommandSize = sizeof(GEOMETRY_SETTING_COMMAND) - sizeof(u32) * (hasGeometry ? 0… in BuildOutAttrCommand()599 if ( hasGeometry ) in BuildOutAttrCommand()