Searched refs:geometryIndex (Results 1 – 3 of 3) sorted by relevance
| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ShaderBinaryInfo.cpp | 95 ShaderBinaryInfo::GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const in GetShaderProgramCommandSize() 103 if ( geometryIndex >= 0 ) in GetShaderProgramCommandSize() 105 size += this->GetConstRegCommandSize( geometryIndex ); in GetShaderProgramCommandSize() 108 size += this->GetOutAttrCommandSize( vertexIndex, geometryIndex ); in GetShaderProgramCommandSize() 213 ShaderBinaryInfo::GetOutAttrCommandSize(s32 vertexIndex, s32 geometryIndex) const in GetOutAttrCommandSize() 223 bool hasGeometry = geometryIndex >= 0; in GetOutAttrCommandSize() 383 ShaderBinaryInfo::BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress… in BuildShaderProgramCommand() argument 389 NW_ASSERT( geometryIndex < 0 || this->IsGeometryShader( geometryIndex ) ); in BuildShaderProgramCommand() 390 NW_ASSERT( geometryIndex < this->GetShaderCount() ); in BuildShaderProgramCommand() 392 if ( geometryIndex < 0 ) in BuildShaderProgramCommand() [all …]
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ShaderBinaryInfo.h | 126 s32 GetShaderProgramCommandSize( s32 vertexIndex, s32 geometryIndex ) const; 138 …s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex, u32* bufferAddress, u32 bufferS… 148 s32 BuildShaderProgramCommand( s32 vertexIndex, s32 geometryIndex ) const in BuildShaderProgramCommand() argument 154 …s32 result = this->BuildShaderProgramCommand( vertexIndex, geometryIndex, currentBuffer, bufferSiz… in BuildShaderProgramCommand() 489 void GetShaderOutputRegisterNum(s32 vertexIndex, s32 geometryIndex, u32* pNum, u32* pMask) const in GetShaderOutputRegisterNum() argument 493 if (geometryIndex >= 0) in GetShaderOutputRegisterNum() 495 exeInfo= this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterNum() 527 void GetShaderOutputRegisterMap(s32 vertexIndex, s32 geometryIndex, u32 pOutputFormat[7]) const in GetShaderOutputRegisterMap() argument 552 if (geometryIndex >= 0) in GetShaderOutputRegisterMap() 554 exeInfo = this->GetShaderProgramInfo(geometryIndex); in GetShaderOutputRegisterMap() [all …]
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResShader.cpp | 191 s32 geometryIndex = resBinaryShader.GetDescriptions(i).GetGeometryShaderIndex(); in ResBinaryShader_Setup() local 193 if (0 <= geometryIndex && geometryIndex < resBinaryShader.GetShaderObjectsCount()) in ResBinaryShader_Setup() 195 geometryShader = resBinaryShader.GetShaderObjects(geometryIndex); in ResBinaryShader_Setup()
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