| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_SoundPlayer.h | 373 Function ForEachSound( Function function, bool reverse = false ); 391 Function ForEachSoundPriorityOrder( Function function, bool reverse = false ); 454 inline Function SoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 466 function( handle ); in ForEachSound() 480 function( handle ); in ForEachSound() 483 return function; in ForEachSound() 487 Function SoundPlayer::ForEachSoundPriorityOrder( Function function, bool reverse ) in ForEachSoundPriorityOrder() argument 499 function( handle ); in ForEachSoundPriorityOrder() 512 function( handle ); in ForEachSoundPriorityOrder() 516 return function; in ForEachSoundPriorityOrder()
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| D | snd_ExternalSoundPlayer.h | 65 Function ForEachSound( Function function, bool reverse = false ); 77 inline Function ExternalSoundPlayer::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 89 function( handle ); in ForEachSound() 103 function( handle ); in ForEachSound() 106 return function; in ForEachSound()
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| D | snd_SoundActor.h | 430 Function ForEachSound( Function function, bool reverse = false ); 478 inline Function SoundActor::ForEachSound( Function function, bool reverse ) in ForEachSound() argument 482 m_ActorPlayer[ actorPlayerIndex ].ForEachSound<Function>( function, reverse ); in ForEachSound() 485 return function; in ForEachSound()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 496 void ForeachModel(TFunction function) in ForeachModel() argument 502 function(*model); in ForeachModel() 514 void ForeachModel(TFunction* function) in ForeachModel() argument 516 this->ForeachModel<TFunction&>(*function); in ForeachModel() 526 void ForeachMaterial(TFunction function) in ForeachMaterial() argument 537 function(*material); in ForeachMaterial() 549 void ForeachMaterial(TFunction* function) in ForeachMaterial() argument 551 this->ForeachMaterial<TFunction&>(*function); in ForeachMaterial() 562 void ForeachModelMaterial(TFunction function) in ForeachModelMaterial() argument 573 function(*model, *material); in ForeachModelMaterial() [all …]
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| D | gfx_ResParticleModel.h | 62 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument 69 function(resParticleSet); in ForeachParticleSet()
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 182 void ForeachParticleSet(TFunction function) in ForeachParticleSet() argument 188 function(particleSet); in ForeachParticleSet() 198 void ForeachConstParticleSet(TFunction function) const in ForeachConstParticleSet() argument 204 function(particleSet); in ForeachConstParticleSet() 326 ParticleSetsAreEmpty function(&result); in HasParticle() 327 this->ForeachConstParticleSet(function); in HasParticle()
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| D | gfx_SceneHelper.h | 86 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument 92 function(*iter); in ForeachRootNodes()
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| D | gfx_AnimObject.h | 310 void SetPreEvaluateCallback(PreEvaluateCallback function) { m_PreEvaluateCallback = function; } in SetPreEvaluateCallback() argument
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| /NW4C-1.3.3/include/nw/config/compiler/ |
| D | gcc.h | 19 #define NW_NO_INLINE(function) function __attribute__((noinline)) argument
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| D | cwcc.h | 20 #define NW_NO_INLINE(function) function __attribute__((never_inline)) argument
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| D | rvct.h | 25 #define NW_NO_INLINE(function) __declspec(noinline) function argument
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| D | msvc.h | 29 #define NW_NO_INLINE(function) __declspec(noinline) function argument
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| /NW4C-1.3.3/include/nw/ut/generated/ |
| D | ut_Signal.hi | 87 FunctionSlot0(AllocatorType* allocator, FunctionType function) 88 : Slot0<TResult, TAllocator>(allocator), m_Function(function) {} 277 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。 283 SlotType* CreateAndConnect(TFunction function, AllocatorType* allocator) 286 FunctionSlotType* slot = CreateSlot<FunctionSlotType>(allocator, function); 305 //! @param[in] function 関数ポインタまたは、関数オブジェクトです。 310 SlotType* CreateAndConnect(TFunction function) 312 return CreateAndConnect(function, this->m_Allocator); 517 FunctionSlot1(AllocatorType* allocator, FunctionType function) 518 : Slot1<TResult, TArg0, TAllocator>(allocator), m_Function(function) {} [all …]
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_Signal.h | 83 TFunction function 91 return new(memory) TSlot(allocator, function);
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| /NW4C-1.3.3/tools/CsdrUpdater/ |
| D | readme.txt | 23 Note: This script is provisional and may be removed if an equivalent function is implemented for NW…
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| /NW4C-1.3.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_ExpDialog.mel | 187 setting node function (called from script node) (do nothing now) 256 // setting node function
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