Searched refs:frameCount (Results 1 – 4 of 4) sorted by relevance
467 s32 frameCount; member517 s32 frameCount; member526 frameCount(0), in ScreenshotHeader()536 s32 frameCount; member542 frameCount(0) in BeaconHeader()550 s32 frameCount; member556 frameCount(0) in LoadMeterHeader()574 s32 frameCount; member580 frameCount(0) in MemoryLeakHeader()595 s32 frameCount; member[all …]
113 event.frameCount = 60; in Initialize()185 while (m_CurrentEvent != m_Scenario.end() && m_CurrentEvent->frameCount == m_FrameCount) in AdvanceFrame()271 header.frameCount = m_FrameCount; in SendScreenshot()290 header.frameCount = m_FrameCount; in SendScreenshot()345 header.frameCount = m_FrameCount; in SendBeacon()365 header.frameCount = m_FrameCount; in SendLoadMeter()401 header.frameCount = m_FrameCount; in NotifyDone()428 header.frameCount = 0; in NotifyMemoryLeak()454 header.frameCount = 0; in NotifyMemoryStatus()
210 ut::ResU32 frameCount; member
325 waveInfo.loopEndFrame = m_StreamInfo.frameCount; in Start()497 info->loopEnd = m_StreamInfo.frameCount; in ReadStreamDataInfo()634 m_StreamInfo.frameCount, in LoadHeader()635 m_StreamInfo.frameCount, in LoadHeader()1849 if ( startOffsetSamples >= m_StreamInfo.frameCount ) in CalcStartOffset()1855 s32 loopEnd = static_cast<s32>( m_StreamInfo.frameCount ); in CalcStartOffset()