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Searched refs:frame (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp47 static FrameType QuantizedFrame( const ResFloatSegmentFVData*, f32 frame ) { return frame; } in QuantizedFrame() argument
63 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame() argument
65 f32 decoded = (frame - pSegment->fv32.m_FrameOffset) / pSegment->fv32.m_FrameScale; in QuantizedFrame()
71 f32 frame = pKey->GetFrameF32(); in GetFrameF32() local
72 return frame * pSegment->fv32.m_FrameScale + pSegment->fv32.m_FrameOffset; in GetFrameF32()
91 static FrameType QuantizedFrame( const ResFloatSegmentFVData*, f32 frame ) { return frame; } in QuantizedFrame() argument
109 static FrameType QuantizedFrame( const ResFloatSegmentFVData* pSegment, f32 frame ) in QuantizedFrame() argument
111 … f32 decoded = (frame - pSegment->fvss64.m_FrameOffset) / pSegment->fvss64.m_FrameScale; in QuantizedFrame()
117 f32 frame = pKey->GetFrameF32(); in GetFrameF32() local
118 return frame * pSegment->fvss64.m_FrameScale + pSegment->fvss64.m_FrameOffset; in GetFrameF32()
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Danim_ResAnim.cpp64 float frame) in EvaluateResult()
71 dst->x = EvaluateCurveX(frame); in EvaluateResult()
76 dst->y = EvaluateCurveY(frame); in EvaluateResult()
107 float frame in EvaluateResult()
114 dst->x = EvaluateCurveX(frame); in EvaluateResult()
119 dst->y = EvaluateCurveY(frame); in EvaluateResult()
124 dst->z = EvaluateCurveZ(frame); in EvaluateResult()
159 float frame in EvaluateResult()
166 dst->r = EvaluateCurveR(frame); in EvaluateResult()
171 dst->g = EvaluateCurveG(frame); in EvaluateResult()
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/NW4C-1.3.3/include/nw/anim/
Danim_AnimFrameController.h41 AnimFrame(f32 frame) { ResetFrame(frame); } in AnimFrame() argument
48 AnimFrame(f32 frame, f32 lastFrame) { Set(frame, lastFrame); } in AnimFrame() argument
72 void SetFrame(f32 frame) in SetFrame() argument
75 m_Frame = frame; in SetFrame()
102 void Set(f32 frame, f32 lastFrame) in Set() argument
104 m_Frame = frame; in Set()
112 void ResetFrame(f32 frame) in ResetFrame() argument
114 m_Frame = m_LastFrame = frame; in ResetFrame()
227 void SetFrame(f32 frame) in SetFrame() argument
229 m_AnimFrame.SetFrame(m_PlayPolicy(m_StartFrame, m_EndFrame, frame, m_UserData)); in SetFrame()
/NW4C-1.3.3/sources/libraries/lyt/
Dlyt_Animation.cpp68 f32 frame, in GetStepCurveValue() argument
75 if (keySize == 1 || frame <= keyArray[0].frame) in GetStepCurveValue()
79 else if (frame >= keyArray[keySize - 1].frame) in GetStepCurveValue()
90 if (frame < centerKey.frame) in GetStepCurveValue()
100 if (RIsSame(frame, keyArray[ikeyR].frame, R_FRAME_TOLERANCE)) in GetStepCurveValue()
121 f32 frame, in GetHermiteCurveValue() argument
129 if (keySize == 1 || frame <= keyArray[0].frame) in GetHermiteCurveValue()
133 else if (frame >= keyArray[keySize - 1].frame) in GetHermiteCurveValue()
144 if (frame <= keyArray[ikeyCenter].frame) in GetHermiteCurveValue()
157 if (RIsSame(frame, key1.frame, R_FRAME_TOLERANCE)) in GetHermiteCurveValue()
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Dlyt_Window.cpp229 WindowFrame frame, in SetupFrameTransform() argument
255 u32 flag =frameFlag[frame] | flipFlag[flip]; in SetupFrameTransform()
650 const Frame& frame, in DrawFrame() argument
658 if (frame.pMaterial->GetTexMapNum() == 0) in DrawFrame()
663 frame.pMaterial->SetupGraphics(drawInfo, alpha, false); in DrawFrame()
710 const Frame& frame = frames[i]; in DrawFrame4() local
712 if (frame.pMaterial && frame.pMaterial->GetTexMapNum() > 0) in DrawFrame4()
714 frame.pMaterial->SetupGraphics(drawInfo, alpha, false); in DrawFrame4()
715 local::SetupFrameTransform(gres, WindowFrame(i), frame.GetTextureFlip()); in DrawFrame4()
773 const Frame& frame = frames[i]; in DrawFrame8() local
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/NW4C-1.3.3/include/nw/anim/res/
Danim_ResAnim.h544 float frame,
764 f32 Evaluate##name( f32 frame ) const \
774 frame ); \
780 s32 Evaluate##name( f32 frame ) const \
790 frame ); \
796 void Evaluate##name( math::VEC3* result, bit32* flags, f32 frame ) const \
812 frame ); \
831 f32 Evaluate( f32 frame ) const in NW_RESANM_GETCURVE_DECL()
841 frame ); in NW_RESANM_GETCURVE_DECL()
848 float frame) const in EvaluateResult() argument
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Danim_ResAnimCurve.h547 f32 CalcFloatCurve( const ResFloatCurveData* pCurve, f32 frame ); //!< @details :private
548 bool CalcBoolCurve( const ResBoolCurveData* pCurve, f32 frame ); //!< @details :private
549 s32 CalcIntCurve( const ResIntCurveData* pCurve, f32 frame ); //!< @details :private
551 … math::VEC3* result, bit32* flags, const ResVector3CurveData* pCurve, f32 frame ); //!< @details :…
553 …math::MTX34* result, bit32* flags, const ResVector3CurveData* pCurve, f32 frame ); //!< @details :…
554 …math::MTX34* result, bit32* flags, const ResVector4CurveData* pCurve, f32 frame ); //!< @details :…
556 void CalcTransformCurve( math::MTX34* result, const ResFullBakedCurveData* pCurve, f32 frame ); //!…
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_TransformAnim.cpp448 float frame, in EvaluateMemberAnim() argument
473 originalTransform->scale.x : transformAnim.EvaluateScaleX(frame); in EvaluateMemberAnim()
475 originalTransform->scale.y : transformAnim.EvaluateScaleY(frame); in EvaluateMemberAnim()
477 originalTransform->scale.z : transformAnim.EvaluateScaleZ(frame); in EvaluateMemberAnim()
487 originalTransform->rotate.x : transformAnim.EvaluateRotateX(frame); in EvaluateMemberAnim()
489 originalTransform->rotate.y : transformAnim.EvaluateRotateY(frame); in EvaluateMemberAnim()
491 originalTransform->rotate.z : transformAnim.EvaluateRotateZ(frame); in EvaluateMemberAnim()
501 originalTransform->translate.x : transformAnim.EvaluateTranslateX(frame); in EvaluateMemberAnim()
503 originalTransform->translate.y : transformAnim.EvaluateTranslateY(frame); in EvaluateMemberAnim()
505 originalTransform->translate.z : transformAnim.EvaluateTranslateZ(frame); in EvaluateMemberAnim()
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/NW4C-1.3.3/demos/Nw4cDemo/sources/
Ddemo.cpp561 Demo::Exec( f32 frame ) in Exec() argument
564 m_Pierrot->SetAnimationFrame( frame ); in Exec()
567 m_Robot->SetAnimationFrame( frame ); in Exec()
570 m_SmCamera->SetAnimationFrame( frame ); in Exec()
573 m_Particle->SetAnimationFrame( frame ); in Exec()
576 m_Stage->SetAnimationFrame( frame ); in Exec()
581 m_AudienceArray[i]->SetAnimationFrame( frame ); in Exec()
587 m_AddPierrotArray[i]->SetAnimationFrame( frame ); in Exec()
593 m_AddRobotArray[i]->SetAnimationFrame( frame ); in Exec()
600 lightAnim->SetFrame(frame); in Exec()
/NW4C-1.3.3/demos/lyt/animShare/sources/
Dmain.cpp265 f32 frame in SetAnimationFrame() argument
271 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
280 pAnimLink->GetAnimTransform()->SetFrame(frame); in SetAnimationFrame()
287 SetAnimationFrame(&(*it), animRes, frame); in SetAnimationFrame()
/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetFrameExtensionList.mel5 Description: set frame extension list to file node
13 frame extension list
58 error ("Turn on use frame extension attribute: " + $mainNode);
DNW4C_CreateMenu.mel139 -ann "Set output frame extension list for texture pattern animation"
DNW4C_SetAnimRange.mel2459 // set start frame later to avoid adjusting start frame when (s = e)
2473 // set start frame later to avoid adjusting start frame when (s = e)
DNW4C_SetRenderPriority.mel301 // frame objects
DNW4C_ExpDialog.mel1563 frame range callback
1574 frame start end callback
1667 // get frame format
/NW4C-1.3.3/include/nw/lyt/
Dlyt_Animation.h105 void SetFrame(f32 frame) in SetFrame() argument
107 m_Frame = frame; in SetFrame()
Dlyt_Resources.h1555 ut::ResF32 frame; member
1575 ut::ResF32 frame; member
Dlyt_Window.h435 const Frame& frame,
/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h181 void SetFrame(f32 frame) in SetFrame() argument
187 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
195 model->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
/NW4C-1.3.3/sources/libraries/dev/
Ddev_Profile.cpp208 float frame = 10.0f / 60.0f; in DumpReports() local
223 averageTime, averageTime / frame, in DumpReports()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h994 void SetFrame(float frame) in SetFrame() argument
996 m_AnimFrameController.SetFrame(frame); in SetFrame()
1004 void ResetFrame(f32 frame) in ResetFrame() argument
1006 m_AnimFrameController.GetAnimFrame().ResetFrame(frame); in ResetFrame()
Dgfx_TransformAnim.h859 float frame,
868 float frame,
/NW4C-1.3.3/sources/libraries/snd/
Dsnd_Voice.cpp113 u32 FrameToNibbleAddress( u32 frame ) in FrameToNibbleAddress() argument
115 u32 mod = frame % 14; in FrameToNibbleAddress()
116 u32 nibbleAddress = ( frame / 14 ) * 16; in FrameToNibbleAddress()