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Searched refs:fragmentLightingTableHash (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp153 u32 fragmentLightingTableHash = original.GetFragmentLightingTableHash(); in Activate() local
154 …bool isFragmentLightingTableEnabled = (fragmentLightingTableHash == 0x0) || (fragmentLightingTable… in Activate()
158 materialHash.fragmentLightingTable = fragmentLightingTableHash; in Activate()
Dgfx_MaterialActivator.cpp139 …u32 fragmentLightingTableHash = resFramgnetLightingTableResMaterial.GetFragmentLightingTableHash(); in Activate() local
140 …agmentLightingTableEnabled = (fragmentLightingTableHash != materialHash.fragmentLightingTable) || in Activate()
145 materialHash.fragmentLightingTable = fragmentLightingTableHash; in Activate()