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Searched refs:fragmentLightingTable (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp155 ResFragmentLightingTable fragmentLightingTable = this->GetFragmentLightingTable(); in CheckFragmentShader() local
159 …(!fragmentLightingTable.GetDistribution0Sampler().IsValid() || !fragmentLightingTable.GetDistribut… in CheckFragmentShader()
167 …(!fragmentLightingTable.GetDistribution1Sampler().IsValid() || !fragmentLightingTable.GetDistribut… in CheckFragmentShader()
175 …(!fragmentLightingTable.GetFresnelSampler().IsValid() || !fragmentLightingTable.GetFresnelSampler(… in CheckFragmentShader()
189 …(!fragmentLightingTable.GetReflectanceRSampler().IsValid() || !fragmentLightingTable.GetReflectanc… in CheckFragmentShader()
195 …(!fragmentLightingTable.GetReflectanceGSampler().IsValid() || !fragmentLightingTable.GetReflectanc… in CheckFragmentShader()
201 …(!fragmentLightingTable.GetReflectanceBSampler().IsValid() || !fragmentLightingTable.GetReflectanc… in CheckFragmentShader()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Material.cpp615 ResFragmentLightingTableData* fragmentLightingTable = in CopyResFragmentLightingTable() local
618 fragmentLightingTable->toReflectanceRSampler.set_ptr(NULL); in CopyResFragmentLightingTable()
619 fragmentLightingTable->toReflectanceGSampler.set_ptr(NULL); in CopyResFragmentLightingTable()
620 fragmentLightingTable->toReflectanceBSampler.set_ptr(NULL); in CopyResFragmentLightingTable()
621 fragmentLightingTable->toDistribution0Sampler.set_ptr(NULL); in CopyResFragmentLightingTable()
622 fragmentLightingTable->toDistribution1Sampler.set_ptr(NULL); in CopyResFragmentLightingTable()
623 fragmentLightingTable->toFresnelSampler.set_ptr(NULL); in CopyResFragmentLightingTable()
630 fragmentLightingTable->toReflectanceRSampler.set_ptr(copyResult.first.ptr()); in CopyResFragmentLightingTable()
640 fragmentLightingTable->toReflectanceGSampler.set_ptr(copyResult.first.ptr()); in CopyResFragmentLightingTable()
650 fragmentLightingTable->toReflectanceBSampler.set_ptr(copyResult.first.ptr()); in CopyResFragmentLightingTable()
[all …]
Dgfx_MaterialState.cpp98 const ResFragmentLightingTable fragmentLightingTable) in ActivateFragmentLightingTable() argument
120 lightingLookupTable = fragmentLightingTable.GetReflectanceRSampler(); in ActivateFragmentLightingTable()
136 lightingLookupTable = fragmentLightingTable.GetReflectanceGSampler(); in ActivateFragmentLightingTable()
152 lightingLookupTable = fragmentLightingTable.GetReflectanceBSampler(); in ActivateFragmentLightingTable()
168 lightingLookupTable = fragmentLightingTable.GetDistribution0Sampler(); in ActivateFragmentLightingTable()
184 lightingLookupTable = fragmentLightingTable.GetDistribution1Sampler(); in ActivateFragmentLightingTable()
200 lightingLookupTable = fragmentLightingTable.GetFresnelSampler(); in ActivateFragmentLightingTable()
Dgfx_SimpleMaterialActivator.cpp154 …mentLightingTableHash == 0x0) || (fragmentLightingTableHash != materialHash.fragmentLightingTable); in Activate()
158 materialHash.fragmentLightingTable = fragmentLightingTableHash; in Activate()
Dgfx_MaterialActivator.cpp140 …LightingTableEnabled = (fragmentLightingTableHash != materialHash.fragmentLightingTable) || fragme… in Activate()
145 materialHash.fragmentLightingTable = fragmentLightingTableHash; in Activate()
Dgfx_DirectMaterialActivator.cpp110 materialHash.fragmentLightingTable = 0x0; in Activate()
/NW4C-1.3.3/include/nw/gfx/
Dgfx_RenderContext.h147 u32 fragmentLightingTable; member
677 fragmentLightingTable = resetValue; in ResetMaterialHash()
Dgfx_MaterialState.h105 const ResFragmentLightingTable fragmentLightingTable);