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Searched refs:fragmentLightingHash (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp142 u32 fragmentLightingHash = original.GetFragmentLightingHash(); in Activate() local
143 bool isFragmentLightingEnabled = (fragmentLightingHash == 0x0) || in Activate()
144 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
149 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
Dgfx_MaterialActivator.cpp128 u32 fragmentLightingHash = resFragmentLightingResMaterial.GetFragmentLightingHash(); in Activate() local
129 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()
130 fragmentLightingHash == 0x0 || in Activate()
135 materialHash.fragmentLighting = fragmentLightingHash; in Activate()