Searched refs:fragmentLightingHash (Results 1 – 2 of 2) sorted by relevance
142 u32 fragmentLightingHash = original.GetFragmentLightingHash(); in Activate() local143 bool isFragmentLightingEnabled = (fragmentLightingHash == 0x0) || in Activate()144 (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()149 materialHash.fragmentLighting = fragmentLightingHash; in Activate()
128 u32 fragmentLightingHash = resFragmentLightingResMaterial.GetFragmentLightingHash(); in Activate() local129 bool isFragmentLightingEnabled = (fragmentLightingHash != materialHash.fragmentLighting) || in Activate()130 fragmentLightingHash == 0x0 || in Activate()135 materialHash.fragmentLighting = fragmentLightingHash; in Activate()