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/NW4C-1.3.3/sources/libraries/gfx/res/
Dgfx_ResLight.cpp34 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Setup() local
36 if (fragment.IsValid()) in Setup()
39 ResDynamicCast<ResReferenceLookupTable>(fragment.GetDistanceSampler()); in Setup()
43 if ( fragment.GetDistanceSampler().IsValid() ) in Setup()
47 result |= fragment.GetDistanceSampler().Setup(); in Setup()
53 if (fragment.GetAngleSampler().IsValid()) in Setup()
55 ResLookupTable resLut = fragment.GetAngleSampler().GetSampler(); in Setup()
85 ResFragmentLight fragment = ResDynamicCast<ResFragmentLight>(*this); in Cleanup() local
87 if (fragment.IsValid()) in Cleanup()
89 ut::SafeCleanup(fragment.GetDistanceSampler()); in Cleanup()
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/NW4C-1.3.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetMaterialAttr.mel122 fragment lighting