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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneEnvironmentSetting.cpp182 VertexLightArray::const_iterator foundVertex = in ResolveReference() local
185 if (foundVertex != sceneContext.GetVertexLightsEnd()) in ResolveReference()
187 lightSet->SetVertexLight(*foundVertex); in ResolveReference()