Searched refs:foundAmbient (Results 1 – 1 of 1) sorted by relevance
165 AmbientLightArray::const_iterator foundAmbient = in ResolveReference() local168 if (foundAmbient != sceneContext.GetAmbientLightsEnd()) in ResolveReference()170 lightSet->SetAmbientLight(*foundAmbient); in ResolveReference()