Searched refs:formatHW (Results 1 – 2 of 2) sorted by relevance
536 ( m_Description.formatHW == ResPixelBasedTexture::FORMAT_HW_ETC1 ? 16 : 8 ); in Create()599 textureData->m_Format = GL_FORMAT_TABLE[m_Description.formatHW]; in Create()600 textureData->m_FormatType = GL_FORMAT_TYPE_TABLE[m_Description.formatHW]; in Create()604 textureData->m_FormatHW = m_Description.formatHW; in Create()638 f32 bytesizePerPixel = BYTESIZE_PER_PIXEL_TABLE[m_Description.formatHW]; in Create()
409 u32 formatHW; //!< レジスタに設定するフォーマットの値です。 member420 formatHW(ResPixelBasedTexture::FORMAT_HW_RGBA8), in Description()503 m_Description.formatHW = static_cast<u32>(format); in Format()