Searched refs:fogsMemory (Results 1 – 1 of 1) sorted by relevance
89 void* fogsMemory = allocator->Alloc(sizeof(FogBinder) * resSetting.GetFogsCount()); in CreateEnvironmentArray() local90 NW_NULL_ASSERT(fogsMemory); in CreateEnvironmentArray()91 m_Fogs = ut::MoveArray<FogBinder>(fogsMemory, resSetting.GetFogsCount(), allocator); in CreateEnvironmentArray()