| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Drawer.cpp | 62 u32 flag = 0; in DrawBegin() local 63 DrawBegin(flag); in DrawBegin() 69 Drawer::DrawBegin(u32 flag) in DrawBegin() argument 80 Base::DrawBegin(flag); in DrawBegin() 84 Drawer::DrawEnd(u32 flag) in DrawEnd() argument 88 Base::DrawEnd(flag); in DrawEnd()
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_Channel.h | 126 void Pause( bool flag ) { m_PauseFlag = flag; m_pVoice->Pause( flag ); } in Pause() argument 171 void SetIsIgnoreNoteOff( bool flag ) { m_IsIgnoreNoteOff = flag; } in SetIsIgnoreNoteOff() argument 172 void SetFrontBypass( bool flag ) { m_pVoice->SetFrontBypass( flag ); } in SetFrontBypass() argument
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| D | snd_WaveSoundHandle.h | 173 void Pause( bool flag, int fadeFrames ) in Pause() argument 175 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_SoundHandle.h | 171 void Pause( bool flag, int fadeFrames ) in Pause() argument 173 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_StreamSoundHandle.h | 169 void Pause( bool flag, int fadeFrames ) in Pause() argument 171 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_SequenceSoundHandle.h | 167 void Pause( bool flag, int fadeFrames ) in Pause() argument 169 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
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| D | snd_ExternalSoundPlayer.h | 49 void PauseAllSound( bool flag, int fadeFrames );
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| D | snd_Voice.h | 134 void Pause( bool flag ); 198 void SetLoopFlag( bool flag );
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| /NW4C-1.3.3/include/nw/lyt/ |
| D | lyt_Drawer.h | 250 virtual void DrawBegin(u32 flag = 0); 311 u32 flag = 0; in DrawEnd() local 312 DrawEnd(flag); in DrawEnd() 316 virtual void DrawEnd(u32 flag = 0);
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| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_ParticleUtil.h | 98 ParticleSetIsBufferFlushEnabledSetter(bool flag) : m_Flag(flag) {} in ParticleSetIsBufferFlushEnabledSetter() argument
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_HioSoundArchive.cpp | 188 u32 flag = info3d.flags; in LoadHeader() local 191 (flag & Sound3DInfo::FLAG_CTRL_VOLUME) > 0, in LoadHeader() 192 (flag & Sound3DInfo::FLAG_CTRL_PRIORITY) > 0, in LoadHeader() 193 (flag & Sound3DInfo::FLAG_CTRL_PAN) > 0, in LoadHeader() 194 (flag & Sound3DInfo::FLAG_CTRL_SPAN) > 0, in LoadHeader() 195 (flag & Sound3DInfo::FLAG_CTRL_FILTER) > 0 ); in LoadHeader()
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| D | snd_WaveSoundPlayer.cpp | 179 void WaveSoundPlayer::Pause( bool flag ) in Pause() argument 181 m_PauseFlag = static_cast<u8>( flag ); in Pause() 186 if ( m_pChannel->IsPause() != flag ) in Pause() 188 m_pChannel->Pause( flag ); in Pause()
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| D | snd_ExternalSoundPlayer.cpp | 91 void ExternalSoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument 98 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
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| D | snd_SoundActor.cpp | 120 void SoundActor::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument 124 m_ActorPlayer[ i ].PauseAllSound( flag, fadeFrames ); in PauseAllSound()
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| D | snd_RomSoundArchive.cpp | 301 u32 flag = info3d.flags; in LoadHeader() local 304 (flag & Sound3DInfo::FLAG_CTRL_VOLUME) > 0, in LoadHeader() 305 (flag & Sound3DInfo::FLAG_CTRL_PRIORITY) > 0, in LoadHeader() 306 (flag & Sound3DInfo::FLAG_CTRL_PAN) > 0, in LoadHeader() 307 (flag & Sound3DInfo::FLAG_CTRL_SPAN) > 0, in LoadHeader() 308 (flag & Sound3DInfo::FLAG_CTRL_FILTER) > 0 ); in LoadHeader()
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| D | snd_BasicSound.cpp | 169 command->flag = m_FadeOutFlag; in Finalize() 273 void BasicSound::Pause( bool flag, int fadeFrames ) in Pause() argument 276 if ( flag ) in Pause() 519 command->flag = true; in Update() 537 command->flag = false; in Update() 1051 command->flag = isFrontBypass; in SetFrontBypass()
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| D | snd_SoundPlayer.cpp | 120 void SoundPlayer::PauseAllSound( bool flag, int fadeFrames ) in PauseAllSound() argument 127 curItr->Pause( flag, fadeFrames ); in PauseAllSound()
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResSceneObject.h | 186 void SetBranchVisible(bool flag) in SetBranchVisible() argument 188 if (flag) in SetBranchVisible()
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 45 fn setNodeNoCompress n flag = 49 attrib.noCompress = flag 68 local flag = getNodeNoCompress n 73 str = case flag of 137 local flag = (rdoSearch.state == 2) 140 if (getNodeNoCompress n) == flag do 200 fn setNodeBillboardType n flag = 204 attrib.billboardType = flag 291 local flag = case (getNodeBillboardType n) of 301 if flag do [all …]
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 45 fn setNodeNoCompress n flag = 49 attrib.noCompress = flag 68 local flag = getNodeNoCompress n 73 str = case flag of 137 local flag = (rdoSearch.state == 2) 140 if (getNodeNoCompress n) == flag do 200 fn setNodeBillboardType n flag = 204 attrib.billboardType = flag 291 local flag = case (getNodeBillboardType n) of 301 if flag do [all …]
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 45 fn setNodeNoCompress n flag = 49 attrib.noCompress = flag 68 local flag = getNodeNoCompress n 73 str = case flag of 137 local flag = (rdoSearch.state == 2) 140 if (getNodeNoCompress n) == flag do 200 fn setNodeBillboardType n flag = 204 attrib.billboardType = flag 291 local flag = case (getNodeBillboardType n) of 301 if flag do [all …]
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| /NW4C-1.3.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 45 fn setNodeNoCompress n flag = 49 attrib.noCompress = flag 68 local flag = getNodeNoCompress n 73 str = case flag of 137 local flag = (rdoSearch.state == 2) 140 if (getNodeNoCompress n) == flag do 200 fn setNodeBillboardType n flag = 204 attrib.billboardType = flag 291 local flag = case (getNodeBillboardType n) of 301 if flag do [all …]
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| /NW4C-1.3.3/include/nw/font/ |
| D | font_RectDrawer.h | 175 virtual void DrawBegin(u32 flag = 0); 185 virtual void DrawEnd(u32 flag = 0);
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| D | font_TextWriterBase.h | 625 u32 flag in IsDrawFlagSet() argument 628 return (m_DrawFlag & mask) == flag; in IsDrawFlagSet()
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| /NW4C-1.3.3/sources/libraries/anim/res/ |
| D | anim_ResAnimCurve.cpp | 744 *flags |= frameValue.flag; in CalcVector3CurveCV_() 762 *flags |= (frameValue.flag & nextFrameValue.flag); in CalcVector3CurveCV_() 784 *flags |= frameValue.flag; in CalcRotateCurveCV_() 803 *flags |= (frameValue.flag & nextFrameValue.flag); in CalcRotateCurveCV_() 836 *flags |= frameValue.flag; in CalcTranslateCurveCV_() 857 *flags |= (frameValue.flag & nextFrameValue.flag); in CalcTranslateCurveCV_()
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