Searched refs:evaluator1 (Results 1 – 2 of 2) sorted by relevance
296 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local299 if (evaluator1 == NULL) in InitializeSkeletalAnim()304 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()305 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()309 float frameSize1 = evaluator1->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()310 evaluator1->SetStepFrame(frameSize1 / frameSize0); in InitializeSkeletalAnim()320 blender->AddAnimObject(evaluator1); in InitializeSkeletalAnim()366 nw::gfx::AnimEvaluator* evaluator1 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local369 if (evaluator1 == NULL) in InitializeMaterialAnim()374 evaluator1->Bind(animGroup); in InitializeMaterialAnim()[all …]
245 nw::gfx::TransformAnimEvaluator* evaluator1 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local248 if (evaluator1 == NULL) in InitializeSkeletalAnim()254 evaluator1->Bind(animGroup); in InitializeSkeletalAnim()255 s_AnimObjects.PushBack(evaluator1); in InitializeSkeletalAnim()260 model->SetSkeletalAnimObject(evaluator1, 1); in InitializeSkeletalAnim()