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Searched refs:evaluator0 (Results 1 – 3 of 3) sorted by relevance

/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp283 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
285 if (evaluator0 == NULL) in InitializeSkeletalAnim()
291 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
292 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
308 float frameSize0 = evaluator0->AnimFrameController().GetEndFrame(); in InitializeSkeletalAnim()
319 blender->AddAnimObject(evaluator0); in InitializeSkeletalAnim()
353 nw::gfx::AnimEvaluator* evaluator0 = CreateMaterialAnimEvaluator( in InitializeMaterialAnim() local
355 if (evaluator0 == NULL) in InitializeMaterialAnim()
361 evaluator0->Bind(animGroup); in InitializeMaterialAnim()
362 s_AnimObjects.PushBack(evaluator0); in InitializeMaterialAnim()
[all …]
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp232 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
234 if (evaluator0 == NULL) in InitializeSkeletalAnim()
240 evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
241 s_AnimObjects.PushBack(evaluator0); in InitializeSkeletalAnim()
259 model->SetSkeletalAnimObject(evaluator0, 0); in InitializeSkeletalAnim()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp252 nw::gfx::TransformAnimEvaluator* evaluator0 = CreateTransformAnimEvaluator( in InitializeSkeletalAnim() local
254 if (evaluator0 == NULL) in InitializeSkeletalAnim()
259 bool bindResult = evaluator0->Bind(animGroup); in InitializeSkeletalAnim()
260 model->SetSkeletalAnimObject(evaluator0); in InitializeSkeletalAnim()
262 return evaluator0; in InitializeSkeletalAnim()