Searched refs:entryMode (Results 1 – 2 of 2) sorted by relevance
272 void Sm2DPrimPC::Render( GLenum entryMode, f32 posX, f32 posY ) in Render() argument290 RenderSub( entryMode ); in Render()313 RenderSub( entryMode ); in Render()322 void Sm2DPrimPC::RenderSub( GLenum entryMode ) in RenderSub() argument334 glDrawArrays( entryMode, 0, m_VertexCnt ); in RenderSub()381 GLenum entryMode, in Begin() argument393 m_EntryMode = entryMode; in Begin()
104 void Render( GLenum entryMode, f32 posX = 0.f, f32 posY = 0.f );113 void RenderSub( GLenum entryMode );148 GLenum entryMode, // �G���g�����[�h