Searched refs:endShadowCommandMemory (Results 1 – 2 of 2) sorted by relevance
806 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local807 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()808 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()
872 void* endShadowCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndShadowRenderCommand)); in InitializeScenes() local873 NW_NULL_ASSERT(endShadowCommandMemory); in InitializeScenes()874 …s_EndShadowRenderCommand = new(endShadowCommandMemory) EndShadowRenderCommand(commandListSwapper, … in InitializeScenes()