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Searched refs:endCommandMemory (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp814 void* endCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndRenderCommand)); in InitializeScenes() local
815 NW_NULL_ASSERT(endCommandMemory); in InitializeScenes()
816 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp880 void* endCommandMemory = s_DeviceAllocator.Alloc(sizeof(EndRenderCommand)); in InitializeScenes() local
881 NW_NULL_ASSERT(endCommandMemory); in InitializeScenes()
882 …s_EndRenderCommand = new(endCommandMemory) EndRenderCommand(s_RenderSystem, s_LeftCamera, s_RightC… in InitializeScenes()