| /NW4C-1.3.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 320 return m_SceneNodes.end(); in GetSceneNodesEnd() 329 return m_SceneNodes.end(); in GetSceneNodesEnd() 338 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 347 return std::make_pair(m_SceneNodes.begin(), m_SceneNodes.end()); in GetSceneNodes() 404 return m_Models.end(); in GetModelsEnd() 413 return m_Models.end(); in GetModelsEnd() 462 return m_SkeletalModels.end(); in GetSkeletalModelsEnd() 471 return m_SkeletalModels.end(); in GetSkeletalModelsEnd() 528 return m_Lights.end(); in GetLightsEnd() 537 return m_Lights.end(); in GetLightsEnd() [all …]
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| D | gfx_SceneEnvironmentSetting.h | 196 return m_Cameras.end(); in GetCameraEnd() 205 return m_Cameras.end(); in GetCameraEnd() 232 return m_Fogs.end(); in GetFogEnd() 241 return m_Fogs.end(); in GetFogEnd() 268 return m_LightSets.end(); in GetLightSetEnd() 277 return m_LightSets.end(); in GetLightSetEnd()
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| D | gfx_SceneHelper.h | 43 static void ResolveReference(TIterator begin, TIterator end) in ResolveReference() argument 45 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference() 47 for (TIterator child = begin; child != end; ++child) in ResolveReference() 73 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference() 86 ForeachRootNodes(TIterator begin, TIterator end, TFunction function) in ForeachRootNodes() argument 88 for (TIterator iter = begin; iter != end; ++iter) in ForeachRootNodes()
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| D | gfx_LightSet.h | 230 return m_VertexLights.end(); in GetVertexLightEnd() 239 return m_VertexLights.end(); in GetVertexLightEnd() 284 return m_FragmentLights.end(); in GetFragmentLightEnd() 293 return m_FragmentLights.end(); in GetFragmentLightEnd()
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| D | gfx_SceneNode.h | 232 SceneNodeChildren::iterator end = this->m_Children.end(); in DestroyBranch() local 233 for (SceneNodeChildren::iterator child = this->m_Children.begin(); child != end; ++child) in DestroyBranch() 347 SceneNodeChildren::iterator GetChildEnd() { return m_Children.end(); } in GetChildEnd() 350 SceneNodeChildren::const_iterator GetChildEnd() const { return m_Children.end(); } in GetChildEnd() 705 std::for_each(nodes.begin(), nodes.end(), SafeBranchDestroyer<typename TArray::value_type>()); in SafeDestroyBranchAll()
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| /NW4C-1.3.3/sources/libraries/gfx/ |
| D | gfx_ParticleSceneUpdater.cpp | 69 ParticleModelArray::iterator end = sceneContext->GetParticleModelEnd(); in UpdateNode() local 70 for (ParticleModelArray::iterator i = sceneContext->GetParticleModelBegin(); i != end;) in UpdateNode() 80 ParticleEmitterArray::iterator end = sceneContext->GetParticleEmitterEnd(); in UpdateNode() local 81 for (ParticleEmitterArray::iterator i = sceneContext->GetParticleEmitterBegin(); i != end;) in UpdateNode() 92 ParticleSetArray::iterator end = sceneContext->GetParticleSetEnd(); in UpdateNode() local 93 for (ParticleSetArray::iterator i = sceneContext->GetParticleSetBegin(); i != end;) in UpdateNode()
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| D | gfx_SceneEnvironmentSetting.cpp | 67 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in CreateEnvironmentArray() 102 ResReferenceSceneObjectArray::iterator cameraEnd = resSetting.GetCameras().end(); in ResolveReference() 124 ResReferenceSceneObjectArray::iterator fogEnd = resSetting.GetFogs().end(); in ResolveReference() 147 ResLightSetArray::iterator lightSetEnd = resSetting.GetLightSets().end(); in ResolveReference() 157 ResReferenceSceneObjectArray::iterator lightEnd = (*iter).GetLights().end(); in ResolveReference() 214 LightSetBinderArray::iterator lightSetBinderEnd = this->m_LightSets.end(); in Clear() 245 ResLightSetArray::iterator lightSetEnd = resource.GetLightSets().end(); in GetMemorySizeInternal()
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| D | gfx_SortingMaterialIdGenerator.cpp | 117 std::sort( m_Materials.begin(), m_Materials.end(), in Generate() 123 MaterialKeyValueArray::iterator materialPtrEnd = m_Materials.end(); in Generate() 150 std::sort( m_MaterialsWorkSpace.begin(), m_MaterialsWorkSpace.end(), in Generate() 180 MaterialKeyValueArray::iterator shaderEnd = m_MaterialsWorkSpace.end(); in Generate() 186 equal_range(m_Materials.begin(), m_Materials.end(), (*shaderIter).uniqueId, in Generate()
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| D | gfx_SceneUpdater.cpp | 162 SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in UpdateTransformNode() local 163 for (SceneNodeArray::iterator node = sceneContext->GetSceneNodesBegin(); node != end; ++node) in UpdateTransformNode() 180 SkeletalModelArray::iterator end = sceneContext->GetSkeletalModelsEnd(); in UpdateSkeletalModel() local 181 …for (SkeletalModelArray::iterator model = sceneContext->GetSkeletalModelsBegin(); model != end; ++… in UpdateSkeletalModel()
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| D | gfx_SceneEnvironment.cpp | 75 std::fill(this->m_Cameras.begin(), this->m_Cameras.end(), static_cast<nw::gfx::Camera*>(NULL)); in ClearSettings() 76 std::fill(this->m_Fogs.begin(), this->m_Fogs.end(), static_cast<nw::gfx::Fog*>(NULL)); in ClearSettings() 77 …std::fill(this->m_LightSets.begin(), this->m_LightSets.end(), static_cast<nw::gfx::LightSet*>(NULL… in ClearSettings()
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| /NW4C-1.3.3/include/nw/ut/ |
| D | ut_Foreach.h | 106 NW_INLINE static_any<Type*> end(static_any_t cur, contain_type<Type[Size]>*) in end() function 125 NW_INLINE bool done(static_any_t cur, static_any_t end, contain_type<Type[Size]>*) in done() argument 127 return static_any_cast<Type*>(cur) == static_any_cast<Type*>(end); in done() 146 NW_INLINE static_any<typename Type::iterator> end(static_any_t cur, contain_type<Type>*) in end() function 148 return static_any_cast<Type*>(cur)->end(); in end() 152 NW_INLINE static_any<typename Type::const_iterator> end(static_any_t cur, contain_type<const Type>*) in end() function 154 return static_any_cast<Type>(cur).end(); in end() 170 NW_INLINE bool done(static_any_t cur, static_any_t end, contain_type<Type>*) in done() argument 173 return static_any_cast<Iter>(cur) == static_any_cast<Iter>(end); in done() 186 NW_INLINE static_any<Type> end(static_any_t cur, contain_type<std::pair<Type, Type> >*) in end() function [all …]
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| D | ut_Children.h | 166 std::for_each(this->m_Children.begin(), this->m_Children.end(), m_Deleter); in ~Children() 180 iterator end() { return m_Children.end(); } in end() function 181 const_iterator end() const { return m_Children.end(); } in end() function 185 std::for_each(this->m_Children.begin(), this->m_Children.end(), ChildDetacher<TChild>()); in clear() 191 iterator End() { return this->end(); } in End() 192 const_iterator End() const { return this->end(); } in End()
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| D | ut_LinkList.h | 212 iterator end() { return iterator(&m_BaseNode); } in end() function 213 const_iterator end() const { return const_iterator(const_cast<Node*>(&m_BaseNode)); } in end() function 215 reverse_iterator rbegin() { return reverse_iterator(end()); } in rbegin() 216 const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); } in rbegin() 233 return *--end(); in back() 238 return *--end(); in back() 248 void push_back(pointer p) { (void)insert( end(), p ); } in push_back() 250 void pop_back() { (void)erase( --end() ); } in pop_back() 258 void clear() { (void)this->erase(begin(), end()); } in clear() 601 iterator end() { return iterator(Base::end()); } in end() function [all …]
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| D | ut_MoveArray.h | 343 iterator end() { return m_End; } in end() function 346 const_iterator end() const { return m_End; } in end() function 349 reverse_iterator rbegin() { return reverse_iterator(end()); } in rbegin() 352 const_reverse_iterator rbegin() const { return const_reverse_iterator(end()); } in rbegin() 385 std::copy(source.begin(), source.end(), in CopyFrom() 417 iterator removed = std::remove(begin(), end(), element); in erase_find() 418 bool IsErased = removed != end(); in erase_find() 427 iterator removed = std::remove_if(begin(), end(), predicate); in erase_if() 428 bool IsErased = removed != end(); in erase_if() 535 iterator End() { return this->end(); } in End() [all …]
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| /NW4C-1.3.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 498 ResModelArray::iterator end = this->GetModels().end(); in ForeachModel() local 500 model != end; ++model) in ForeachModel() 528 ResModelArray::iterator end = this->GetModels().end(); in ForeachMaterial() local 530 model != end; ++model) in ForeachMaterial() 532 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachMaterial() 564 ResModelArray::iterator end = this->GetModels().end(); in ForeachModelMaterial() local 566 model != end; ++model) in ForeachModelMaterial() 568 ResMaterialArray::iterator materialEnd = (*model).GetMaterials().end(); in ForeachModelMaterial() 601 ResTextureArray::iterator end = this->GetTextures().end(); in ForeachTexture() local 603 texture != end; ++texture) in ForeachTexture() [all …]
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 217 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() local 218 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 287 TransformNodeArray::iterator end = m_ConstrainedObjects.end(); in Invoke() local 288 … for (TransformNodeArray::iterator iter = m_ConstrainedObjects.begin() ; iter != end ; ++iter) in Invoke() 395 nw::gfx::SceneNodeArray::iterator end = sceneContext->GetSceneNodesEnd(); in SetStepFrame() local 396 for (nw::gfx::SceneNodeArray::iterator i = sceneContext->GetSceneNodesBegin(); i != end; ++i) in SetStepFrame() 428 ParticleMdlArray::iterator end = s_ParticleModels.end(); in ResetParticle() local 429 for (ParticleMdlArray::iterator iter = s_ParticleModels.begin() ; iter != end ; ++iter) in ResetParticle() 442 EmitterArray::iterator end = s_Emitters.end(); in ResetParticle() local 443 for (EmitterArray::iterator iter = s_Emitters.begin() ; iter != end ; ++iter) in ResetParticle() [all …]
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_CommandListSwapper.cpp | 62 CommandListArray::iterator listEnd = m_CommandLists.end(); in CommandListSwapper() 77 CommandListArray::iterator cacheEnd = m_ReusableCommandLists.end(); in CommandListSwapper() 219 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in CalcGpuProfilingCostTime() local 221 gpuProfilingEntry != end; ++gpuProfilingEntry) in CalcGpuProfilingCostTime() 252 GpuProfilingEntryArray::iterator end = m_GpuProfilingResults.end(); in GetGpuProfilingTotalCostTime() local 254 gpuProfilingEntry != end; ++gpuProfilingEntry) in GetGpuProfilingTotalCostTime()
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 231 … nw::gfx::SceneContext::SceneNodeArray::iterator end = m_SceneContext->GetSceneNodesEnd(); in OutputLog() local 232 …w::gfx::SceneContext::SceneNodeArray::iterator i = m_SceneContext->GetSceneNodesBegin(); i != end;) in OutputLog() 242 nw::gfx::SceneContext::ModelArray::iterator end = m_SceneContext->GetModelsEnd(); in OutputLog() local 243 … for (nw::gfx::SceneContext::ModelArray::iterator i = m_SceneContext->GetModelsBegin(); i != end;) in OutputLog() 253 … nw::gfx::SceneContext::ParticleModelArray::iterator end = m_SceneContext->GetParticleModelEnd(); in OutputLog() local 254 …:SceneContext::ParticleModelArray::iterator i = m_SceneContext->GetParticleModelBegin(); i != end;) in OutputLog() 264 … nw::gfx::SceneContext::ParticleSetArray::iterator end = m_SceneContext->GetParticleSetEnd(); in OutputLog() local 265 …gfx::SceneContext::ParticleSetArray::iterator i = m_SceneContext->GetParticleSetBegin(); i != end;) in OutputLog()
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| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_DisposeCallbackManager.cpp | 116 const void* end = static_cast<u8*>( mem ) + size; in Dispose() local 123 curItr->InvalidateData( start, end ); in Dispose()
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| D | snd_InstancePool.cpp | 70 void* end = static_cast<void*>( static_cast<char*>( buffer ) + size ); in DestroyImpl() local 75 if ( ( begin <= ptr ) && ( ptr < end ) ) in DestroyImpl()
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| /NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 353 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 366 lightResource != lights.end(); ++lightResource) in BuildResources() 558 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 566 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateNodes() 591 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in EvaluateSkeletalAnim() 605 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in UpdateFrame() 639 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() 652 SkeletalModelArray::iterator skeletalModelEnd = s_SkeletalModels.end(); in SubmitView() 689 SkeletalModelArray::iterator modelEnd = s_SkeletalModels.end(); in RenderScene() 696 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
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| /NW4C-1.3.3/sources/libraries/gfx/res/ |
| D | gfx_ResShape.cpp | 238 for (ResPrimitiveArray::iterator it = primitiveArray.begin(); it != primitiveArray.end(); ++it) in Setup() 301 ResIndexStreamArray::iterator end = indexStreams.end(); in SetupDrawCommand() local 302 for (ResIndexStreamArray::iterator stream = indexStreams.begin(); stream != end; ++stream) in SetupDrawCommand() 386 for (ResPrimitiveArray::iterator it = primitiveArray.begin(); it != primitiveArray.end(); ++it) in Cleanup()
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| /NW4C-1.3.3/documents/CreativeStudio/html/common/ |
| D | ibox.js | 328 fade: function(obj, start, end, speed, callback) { argument 330 if (end === undefined || !(end >= 0) || !(end <= 100)) var end = 100; 336 _pub.setOpacity(null, obj, end); 340 var opacity_difference = end - start; 346 obj.fader = setInterval(_pub.bind(function(e, obj, increment, end, callback) { argument 349 if ((increment < 0 && opacity <= end) || (increment > 0 && opacity >= end)) { 350 _pub.setOpacity(e, obj, end); 354 }, obj, increment, end, callback), step_size);
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| /NW4C-1.3.3/sources/libraries/lyt/ |
| D | lyt_Stopwatch.cpp | 76 for (List::Iterator it = list.begin(); it != list.end(); ++it) in ResetAll() 137 for (List::Iterator it = list.begin(); it != list.end(); ++it) in Dump()
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| /NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 331 nw::gfx::ResModelArray::iterator modelsEnd = models.end(); in BuildResources() 343 lightResource != lights.end(); ++lightResource) in BuildResources() 513 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in UpdateNodes() 520 ModelArray::iterator modelEnd = s_Models.end(); in UpdateNodes() 550 FragmentLightArray::iterator lightEnd = s_FragmentLights.end(); in SetEnvironment() 563 ModelArray::iterator modelEnd = s_Models.end(); in SubmitView() 592 ModelArray::iterator modelEnd = s_Models.end(); in RenderScene() 599 nw::gfx::ResMeshArray::iterator meshEnd = resMeshes.end(); in RenderScene()
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