Searched refs:emitterResource (Results 1 – 7 of 7) sorted by relevance
174 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register() local175 emitterResource != emitters.end(); ++emitterResource) in Register()177 const char *resourceName = (*emitterResource).GetName(); in Register()193 m_ResEmitters.PushBack(*emitterResource); in Register()216 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in Register() local217 emitterResource != emitters.end(); ++emitterResource) in Register()219 m_ResEmitters.PushBack(*emitterResource); in Register()
268 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local269 emitterResource != emitters.end(); ++emitterResource) in BuildResources()273 (*emitterResource) in BuildResources()
236 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local237 emitterResource != emitters.end(); ++emitterResource) in BuildResources()241 (*emitterResource) in BuildResources()
386 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in CreateParticle() local387 emitterResource != emittersEnd; ++emitterResource) in CreateParticle()391 nw::gfx::ResSceneObject((*emitterResource).ptr())); in CreateParticle()
405 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local406 emitterResource != emitters.end(); ++emitterResource) in BuildResources()410 (*emitterResource) in BuildResources()
374 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local375 emitterResource != emittersEnd; ++emitterResource) in BuildResources()377 nw::gfx::SceneNode* node = CreateSceneNode(*emitterResource); in BuildResources()
583 for (nw::gfx::ResEmitterArray::iterator emitterResource = emitters.begin(); in BuildResources() local584 emitterResource != emitters.end(); ++emitterResource) in BuildResources()588 (*emitterResource) in BuildResources()