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Searched refs:emitter (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.3.3/include/nw/demo/
Ddemo_Particle.h165 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() local
166 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
186 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() local
187 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()
238 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset() local
239 emitter->Reset(); in Reset()
260 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetEmissionRatio() local
261 … nw::gfx::ResParticleEmitterParameter resParameter = emitter->GetResParticleEmitterParameterCopy(); in SetEmissionRatio()
308 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in IsDone() local
309 if (emitter->IsAlive()) in IsDone()
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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSceneUpdater.cpp83 ParticleEmitter* emitter = *i++; in UpdateNode() local
84 NW_NULL_ASSERT(emitter); in UpdateNode()
86 emitter->UpdateParticleFrame(); in UpdateNode()
87 emitter->Emission(particleContext); in UpdateNode()
Dgfx_ParticleUtil.cpp90 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in SetupParticleObject() local
91 NW_NULL_ASSERT(emitter); in SetupParticleObject()
93 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()
156 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in ResolveParticleObject() local
157 NW_NULL_ASSERT(emitter); in ResolveParticleObject()
159 ResParticleEmitter resource = emitter->GetResParticleEmitter(); in ResolveParticleObject()
165 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
/NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/
DParticleCombinationNodeDemo.cpp467 nw::gfx::ParticleEmitter* emitter = s_PaticleHandle1M1E->GetParticleEmitter(0); in UpdateParticleNodeCombinationDemo() local
468 if (emitter) in UpdateParticleNodeCombinationDemo()
473emitter->WorldMatrix().SetupTranslate(nn::math::VEC3(nw::math::VEC3(10.0f * (i - 2), 0.f, 0.f))); in UpdateParticleNodeCombinationDemo()
476 emitter->UpdateParticleFrame(); in UpdateParticleNodeCombinationDemo()
477 emitter->Emission(s_ParticleContext); in UpdateParticleNodeCombinationDemo()
478 emitter->Reset(); in UpdateParticleNodeCombinationDemo()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp261 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() local
262 top->RegisterParticleEmitter(emitter); in Allocate()
336 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle() local
337 top->RegisterParticleEmitter(emitter); in CreateMultiEmitterParticleHandle()
/NW4C-1.3.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp181 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
182 if (emitter != NULL) in SetStepFrame()
184 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
190 if (emitter != NULL) in SetStepFrame()
192 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
/NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/
DParticleMissileDemo.cpp373 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo() local
374 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp398 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local
399 if (emitter != NULL) in SetStepFrame()
401 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()