Searched refs:emitter (Results 1 – 9 of 9) sorted by relevance
165 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetStepFrame() local166 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()186 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetFrame() local187 emitter->ParticleAnimFrameController().SetFrame(frame); in SetFrame()238 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in Reset() local239 emitter->Reset(); in Reset()260 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in SetEmissionRatio() local261 … nw::gfx::ResParticleEmitterParameter resParameter = emitter->GetResParticleEmitterParameterCopy(); in SetEmissionRatio()308 nw::gfx::ParticleEmitter* emitter = this->GetParticleEmitter(i); in IsDone() local309 if (emitter->IsAlive()) in IsDone()[all …]
83 ParticleEmitter* emitter = *i++; in UpdateNode() local84 NW_NULL_ASSERT(emitter); in UpdateNode()86 emitter->UpdateParticleFrame(); in UpdateNode()87 emitter->Emission(particleContext); in UpdateNode()
90 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in SetupParticleObject() local91 NW_NULL_ASSERT(emitter); in SetupParticleObject()93 emitter->Srand(particleContext->GetRandom()); in SetupParticleObject()156 ParticleEmitter* emitter = static_cast<ParticleEmitter*>(node); in ResolveParticleObject() local157 NW_NULL_ASSERT(emitter); in ResolveParticleObject()159 ResParticleEmitter resource = emitter->GetResParticleEmitter(); in ResolveParticleObject()165 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
467 nw::gfx::ParticleEmitter* emitter = s_PaticleHandle1M1E->GetParticleEmitter(0); in UpdateParticleNodeCombinationDemo() local468 if (emitter) in UpdateParticleNodeCombinationDemo()473 … emitter->WorldMatrix().SetupTranslate(nn::math::VEC3(nw::math::VEC3(10.0f * (i - 2), 0.f, 0.f))); in UpdateParticleNodeCombinationDemo()476 emitter->UpdateParticleFrame(); in UpdateParticleNodeCombinationDemo()477 emitter->Emission(s_ParticleContext); in UpdateParticleNodeCombinationDemo()478 emitter->Reset(); in UpdateParticleNodeCombinationDemo()
261 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in Allocate() local262 top->RegisterParticleEmitter(emitter); in Allocate()336 … nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node); in CreateMultiEmitterParticleHandle() local337 top->RegisterParticleEmitter(emitter); in CreateMultiEmitterParticleHandle()
181 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local182 if (emitter != NULL) in SetStepFrame()184 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
189 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local190 if (emitter != NULL) in SetStepFrame()192 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()
373 nw::gfx::ParticleEmitter* emitter = s_PaticleNode->GetParticleEmitter(i); in UpdateParticleMissileDemo() local374 emitter->Transform().SetRotateXYZ( 0.0f, 0.0f, s_ShootAngle ); in UpdateParticleMissileDemo()
398 nw::gfx::ParticleEmitter* emitter = nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(*i); in SetStepFrame() local399 if (emitter != NULL) in SetStepFrame()401 emitter->ParticleAnimFrameController().SetStepFrame(stepFrame); in SetStepFrame()