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/NW4C-1.3.3/include/nw/gfx/
Dgfx_ActivateCommand.h244 u32 emissionU32 = materialColor.GetEmissionU32(); in ActivateFragmentAmbientLight() local
246 u8 r = (emissionU32 & MASK); in ActivateFragmentAmbientLight()
247 u8 g = ((emissionU32 >> 8) & MASK); in ActivateFragmentAmbientLight()
248 u8 b = ((emissionU32 >> 16) & MASK); in ActivateFragmentAmbientLight()