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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp2606 const int divisionY = (int)texUpdater.GetDivisionY(); in ParticleTexturePatternUpdater() local
2611 const int textureIndexMax = divisionX * divisionY - 1; in ParticleTexturePatternUpdater()
2670 storagePtr[index].y = 0.5f - (halfDivisionY) + (divisionY - (value / divisionX) - 1); in ParticleTexturePatternUpdater()