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Searched refs:devicememory (Results 1 – 1 of 1) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_ParticleShape.cpp459 u8* devicememory = reinterpret_cast<u8*>(deviceAllocator->Alloc(deviceMemorySize, 32)); in Create() local
460 if (devicememory == NULL) in Create()
468 deviceAllocator->Free(devicememory); in Create()
476 devicememory, in Create()
482 devicememory = reinterpret_cast<u8*>(ut::RoundUp(devicememory, 32)); in Create()
483 node->m_PrimitiveBuffer[i] = devicememory; in Create()
484 devicememory += streamSize; in Create()