Searched refs:decayRatio (Results 1 – 10 of 10) sorted by relevance
| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_Sound3DActor.cpp | 140 param.decayRatio = p.decayRatio; in SetupSound()
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| D | snd_Sound3DCalculator.cpp | 75 actorParam.decayRatio, in CalcVolumeAndPriority() 246 f32 decayRatio, in CalcVolumeAndPriorityImpl() argument 265 volume = std::powf( decayRatio, ( actorDistance - maxVolumeDistance ) / unitDistance ); in CalcVolumeAndPriorityImpl() 268 … volume = 1.0f - ( actorDistance - maxVolumeDistance ) / unitDistance * ( 1.0f - decayRatio ); in CalcVolumeAndPriorityImpl()
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| D | snd_Sound3DManager.cpp | 296 decayRatio( 0.5f ), in Sound3DParam()
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| D | snd_SoundArchiveFileReader.cpp | 356 info->decayRatio = sound3dInfo->decayRatio; in ReadSound3DInfo()
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| D | snd_HioSoundArchive.cpp | 190 info3d.decayRatio, info3d.decayCurve, info3d.dopplerFactor, in LoadHeader()
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| D | snd_RomSoundArchive.cpp | 303 info3d.decayRatio, info3d.decayCurve, info3d.dopplerFactor, in LoadHeader()
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_Sound3DManager.h | 84 f32 decayRatio; member
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| D | snd_Sound3DCalculator.h | 192 f32 decayRatio,
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| D | snd_SoundArchive.h | 183 f32 decayRatio; //!< 3D 減衰率です。 member
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| D | snd_SoundArchiveFile.h | 336 ut::ResF32 decayRatio; // 減衰率 member
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