Searched refs:colorFormat (Results 1 – 5 of 5) sorted by relevance
161 u32 colorFormat = 0; in ActivateBuffer() local173 switch ( description.colorFormat ) in ActivateBuffer()175 case GL_RGBA8_OES: colorFormat = (0 << 16) | 0x2; break; in ActivateBuffer()176 case GL_GAS_DMP: colorFormat = (0 << 16) | 0x2; break; in ActivateBuffer()177 case GL_RGB5_A1: colorFormat = (2 << 16); break; in ActivateBuffer()178 case GL_RGB565: colorFormat = (3 << 16); break; in ActivateBuffer()179 case GL_RGBA4: colorFormat = (4 << 16); break; in ActivateBuffer()194 colorFormat, in ActivateBuffer()232 colorFormat, in ActivateBuffer()268 switch ( description.colorFormat ) in ClearBuffer()
53 m_Description.colorFormat, in OnScreenBuffer()89 m_BackBufferObject.SetColorFormat( m_Description.colorFormat ); in OnScreenBuffer()
80 description.colorFormat = formatTable[texture.GetFormatHW()]; in CreateOffScreenBuffer()81 NW_ASSERT(description.colorFormat != RENDER_COLOR_FORMAT_NONE); in CreateOffScreenBuffer()
38 u32 colorFormat; //!< カラーバッファのフォーマットです。 member127 u32 GetColorFormat() const { return m_Description.colorFormat; } in GetColorFormat()134 void SetColorFormat(u32 colorFormat) { m_Description.colorFormat = colorFormat; } in SetColorFormat() argument
108 RenderColorFormat colorFormat; //!< 描画対象のカラーフォーマットです。 member120 colorFormat(RENDER_COLOR_FORMAT_RGBA8), in Description()166 m_Description.colorFormat = format; in ColorFormat()