Searched refs:cacheMaterial (Results 1 – 4 of 4) sorted by relevance
59 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local60 if ( ( cacheMaterial != NULL) && in Activate()61 ( cacheMaterial->GetBufferCount() == 0) && in Activate()62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()165 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()168 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
60 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local61 if ( ( cacheMaterial != NULL) && in Activate()62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()
154 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local155 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()158 ResMaterial resCacheMaterial = cacheMaterial->GetFragmentLightingTableResMaterial(); in Activate()
116 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local