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Searched refs:cacheMaterial (Results 1 – 4 of 4) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp59 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local
60 if ( ( cacheMaterial != NULL) && in Activate()
61 ( cacheMaterial->GetBufferCount() == 0) && in Activate()
62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) && in Activate()
165 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()
168 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
Dgfx_ParticleMaterialActivator.cpp60 const Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local
61 if ( ( cacheMaterial != NULL) && in Activate()
62 ( cacheMaterial->GetOriginal() == material->GetOriginal() ) ) in Activate()
Dgfx_MaterialActivator.cpp154 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local
155 if (!isMaterialColorEnabled && cacheMaterial != NULL) in Activate()
158 ResMaterial resCacheMaterial = cacheMaterial->GetFragmentLightingTableResMaterial(); in Activate()
Dgfx_DirectMaterialActivator.cpp116 Material* cacheMaterial = renderContext->GetMaterialCache(); in Activate() local