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Searched refs:bus (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.3.3/sources/libraries/snd/
Dsnd_HardwareManager.cpp71 for ( int bus = 0; bus < AUX_BUS_NUM; bus++ ) in SetOutputMode() local
73 FxList& list = GetEffectList( static_cast<AuxBus>( bus ) ); in SetOutputMode()
145 bool HardwareManager::AppendEffect( AuxBus bus, FxBase* pFx ) in AppendEffect() argument
149 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect()
151 FinalizeEffect( bus ); in AppendEffect()
154 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect()
156 switch ( bus ) in AppendEffect()
166 nn::snd::SetAuxReturnVolume( static_cast<nn::snd::AuxBusId>(bus), AUX_RETURN_VOLUME_MAX ); in AppendEffect()
169 if ( GetEffectList( bus ).IsEmpty() ) in AppendEffect()
172 switch ( bus ) in AppendEffect()
[all …]
Dsnd_BasicSoundPlayer.cpp77 void BasicSoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument
79 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend()
80 m_PlayerParamSet.fxSend[ bus ] = send; in SetFxSend()
83 float BasicSoundPlayer::GetFxSend( AuxBus bus ) const in GetFxSend()
85 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetFxSend()
86 return m_PlayerParamSet.fxSend[ bus ]; in GetFxSend()
Dsnd_SoundSystem.cpp323 bool SoundSystem::AppendEffect( AuxBus bus, FxBase* effect ) in AppendEffect() argument
337 command->bus = bus; in AppendEffect()
344 void SoundSystem::ClearEffect( AuxBus bus, int fadeTimes ) in ClearEffect() argument
351 command->bus = bus; in ClearEffect()
359 nn::snd::ClearEffect( static_cast<nn::snd::AuxBusId>(bus) ); in ClearEffect()
364 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay ) in AppendEffect() argument
366 return nn::snd::SetEffect( static_cast<nn::snd::AuxBusId>(bus), fxDelay ); in AppendEffect()
368 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb ) in AppendEffect() argument
370 return nn::snd::SetEffect( static_cast<nn::snd::AuxBusId>(bus), fxReverb ); in AppendEffect()
Dsnd_BasicSound.cpp987 void BasicSound::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
989 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend()
990 m_FxSend[bus] = send; in SetFxSend()
992 f32 BasicSound::GetFxSend( AuxBus bus ) const in GetFxSend()
994 if ( bus < 0 || bus >= AUX_BUS_NUM ) in GetFxSend()
998 return m_FxSend[bus]; in GetFxSend()
Dsnd_SoundPlayer.cpp201 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument
203 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend()
204 m_FxSend[bus] = send; in SetFxSend()
Dsnd_SequenceTrack.cpp432 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local
434 + m_pSequenceSoundPlayer->GetFxSend( bus ); in UpdateChannelParam()
451 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local
452 channel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannelParam()
Dsnd_WaveSoundPlayer.cpp553 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannel() local
554 m_pChannel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannel()
Dsnd_DriverCommand.cpp487 c->bus, in ProcessCommandList()
497 c->bus, in ProcessCommandList()
Dsnd_Voice.cpp860 void Voice::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
862 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend()
865 if ( send != m_FxSend[ bus ] ) in SetFxSend()
867 m_FxSend[ bus ] = send; in SetFxSend()
Dsnd_StreamSoundPlayer.cpp1243 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local
1244 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams()
1261 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local
1262 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams()
/NW4C-1.3.3/include/nw/snd/
Dsnd_HardwareManager.h68 bool AppendEffect( AuxBus bus, FxBase* pFx );
69 void ClearEffect( AuxBus bus, int fadeTimes );
70 bool IsFinishedClearEffect( AuxBus bus ) const in IsFinishedClearEffect() argument
72 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in IsFinishedClearEffect()
73 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect()
77 void SetAuxReturnVolume( AuxBus bus, f32 volume, int fadeTimes ) in SetAuxReturnVolume() argument
79 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetAuxReturnVolume()
80 m_AuxUserVolume[ bus ].SetTarget( volume, fadeTimes ); in SetAuxReturnVolume()
82 f32 GetAuxReturnVolume( AuxBus bus ) const in GetAuxReturnVolume() argument
84 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetAuxReturnVolume()
[all …]
Dsnd_SoundSystem.h690 static bool AppendEffect( AuxBus bus, FxBase* effect );
719 static bool AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay );
747 static bool AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb );
770 static void ClearEffect( AuxBus bus, int fadeTimes = 0 );
787 static bool IsFinishedClearEffect( AuxBus bus ) in IsFinishedClearEffect() argument
789 return internal::driver::HardwareManager::GetInstance().IsFinishedClearEffect( bus ); in IsFinishedClearEffect()
Dsnd_SoundPlayer.h273 void SetFxSend( AuxBus bus, float send );
287 float GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument
Dsnd_WaveSoundHandle.h447 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
449 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_SoundHandle.h534 void SetFxSend( AuxBus bus, float send ) in SetFxSend() argument
536 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_BasicSoundPlayer.h100 void SetFxSend( AuxBus bus, float send );
103 float GetFxSend( AuxBus bus ) const;
Dsnd_StreamSoundHandle.h458 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
460 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_Voice.h189 f32 GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument
190 void SetFxSend( AuxBus bus, f32 send );
Dsnd_SequenceSoundHandle.h440 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument
442 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
Dsnd_Channel.h184 void SetFxSend( AuxBus bus, f32 send ) { m_FxSend[ bus ] = send; } in SetFxSend() argument
Dsnd_BasicSound.h317 void SetFxSend( AuxBus bus, f32 send );
318 f32 GetFxSend( AuxBus bus ) const;
Dsnd_DriverCommand.h332 AuxBus bus; member
/NW4C-1.3.3/sources/libraries/snd/platform/
Dsnd_HardwareManagerAX.cppi112 for ( int bus = AUX_BUS_A; bus < AUX_BUS_NUM; bus++ )
114 FinalizeEffect( static_cast<AuxBus>( bus ) );