| /NW4C-1.3.3/sources/libraries/snd/ |
| D | snd_HardwareManager.cpp | 71 for ( int bus = 0; bus < AUX_BUS_NUM; bus++ ) in SetOutputMode() local 73 FxList& list = GetEffectList( static_cast<AuxBus>( bus ) ); in SetOutputMode() 145 bool HardwareManager::AppendEffect( AuxBus bus, FxBase* pFx ) in AppendEffect() argument 149 if ( ! m_AuxFadeVolume[ bus ].IsFinished() ) in AppendEffect() 151 FinalizeEffect( bus ); in AppendEffect() 154 m_AuxFadeVolume[ bus ].SetTarget( 1.0f, 0 ); in AppendEffect() 156 switch ( bus ) in AppendEffect() 166 nn::snd::SetAuxReturnVolume( static_cast<nn::snd::AuxBusId>(bus), AUX_RETURN_VOLUME_MAX ); in AppendEffect() 169 if ( GetEffectList( bus ).IsEmpty() ) in AppendEffect() 172 switch ( bus ) in AppendEffect() [all …]
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| D | snd_BasicSoundPlayer.cpp | 77 void BasicSoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument 79 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend() 80 m_PlayerParamSet.fxSend[ bus ] = send; in SetFxSend() 83 float BasicSoundPlayer::GetFxSend( AuxBus bus ) const in GetFxSend() 85 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetFxSend() 86 return m_PlayerParamSet.fxSend[ bus ]; in GetFxSend()
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| D | snd_SoundSystem.cpp | 323 bool SoundSystem::AppendEffect( AuxBus bus, FxBase* effect ) in AppendEffect() argument 337 command->bus = bus; in AppendEffect() 344 void SoundSystem::ClearEffect( AuxBus bus, int fadeTimes ) in ClearEffect() argument 351 command->bus = bus; in ClearEffect() 359 nn::snd::ClearEffect( static_cast<nn::snd::AuxBusId>(bus) ); in ClearEffect() 364 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay ) in AppendEffect() argument 366 return nn::snd::SetEffect( static_cast<nn::snd::AuxBusId>(bus), fxDelay ); in AppendEffect() 368 bool SoundSystem::AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb ) in AppendEffect() argument 370 return nn::snd::SetEffect( static_cast<nn::snd::AuxBusId>(bus), fxReverb ); in AppendEffect()
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| D | snd_BasicSound.cpp | 987 void BasicSound::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 989 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend() 990 m_FxSend[bus] = send; in SetFxSend() 992 f32 BasicSound::GetFxSend( AuxBus bus ) const in GetFxSend() 994 if ( bus < 0 || bus >= AUX_BUS_NUM ) in GetFxSend() 998 return m_FxSend[bus]; in GetFxSend()
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| D | snd_SoundPlayer.cpp | 201 void SoundPlayer::SetFxSend( AuxBus bus, float send ) in SetFxSend() argument 203 NW_MINMAXLT_ASSERT( bus, 0, AUX_BUS_NUM ); in SetFxSend() 204 m_FxSend[bus] = send; in SetFxSend()
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| D | snd_SequenceTrack.cpp | 432 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local 434 + m_pSequenceSoundPlayer->GetFxSend( bus ); in UpdateChannelParam() 451 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannelParam() local 452 channel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannelParam()
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| D | snd_WaveSoundPlayer.cpp | 553 AuxBus bus = static_cast<AuxBus>( i ); in UpdateChannel() local 554 m_pChannel->SetFxSend( bus, fxSend[ i ] ); in UpdateChannel()
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| D | snd_DriverCommand.cpp | 487 c->bus, in ProcessCommandList() 497 c->bus, in ProcessCommandList()
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| D | snd_Voice.cpp | 860 void Voice::SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 862 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetFxSend() 865 if ( send != m_FxSend[ bus ] ) in SetFxSend() 867 m_FxSend[ bus ] = send; in SetFxSend()
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| D | snd_StreamSoundPlayer.cpp | 1243 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local 1244 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams() 1261 AuxBus bus = static_cast<AuxBus>( i ); in UpdateVoiceParams() local 1262 voice->SetFxSend( bus, fxsend[ i ] ); in UpdateVoiceParams()
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| /NW4C-1.3.3/include/nw/snd/ |
| D | snd_HardwareManager.h | 68 bool AppendEffect( AuxBus bus, FxBase* pFx ); 69 void ClearEffect( AuxBus bus, int fadeTimes ); 70 bool IsFinishedClearEffect( AuxBus bus ) const in IsFinishedClearEffect() argument 72 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in IsFinishedClearEffect() 73 return m_AuxFadeVolume[ bus ].IsFinished(); in IsFinishedClearEffect() 77 void SetAuxReturnVolume( AuxBus bus, f32 volume, int fadeTimes ) in SetAuxReturnVolume() argument 79 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in SetAuxReturnVolume() 80 m_AuxUserVolume[ bus ].SetTarget( volume, fadeTimes ); in SetAuxReturnVolume() 82 f32 GetAuxReturnVolume( AuxBus bus ) const in GetAuxReturnVolume() argument 84 NW_MINMAXLT_ASSERT( bus, AUX_BUS_A, AUX_BUS_A + AUX_BUS_NUM ); in GetAuxReturnVolume() [all …]
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| D | snd_SoundSystem.h | 690 static bool AppendEffect( AuxBus bus, FxBase* effect ); 719 static bool AppendEffect( AuxBus bus, nn::snd::FxDelay* fxDelay ); 747 static bool AppendEffect( AuxBus bus, nn::snd::FxReverb* fxReverb ); 770 static void ClearEffect( AuxBus bus, int fadeTimes = 0 ); 787 static bool IsFinishedClearEffect( AuxBus bus ) in IsFinishedClearEffect() argument 789 return internal::driver::HardwareManager::GetInstance().IsFinishedClearEffect( bus ); in IsFinishedClearEffect()
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| D | snd_SoundPlayer.h | 273 void SetFxSend( AuxBus bus, float send ); 287 float GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument
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| D | snd_WaveSoundHandle.h | 447 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 449 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_SoundHandle.h | 534 void SetFxSend( AuxBus bus, float send ) in SetFxSend() argument 536 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_BasicSoundPlayer.h | 100 void SetFxSend( AuxBus bus, float send ); 103 float GetFxSend( AuxBus bus ) const;
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| D | snd_StreamSoundHandle.h | 458 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 460 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_Voice.h | 189 f32 GetFxSend( AuxBus bus ) const { return m_FxSend[ bus ]; } in GetFxSend() argument 190 void SetFxSend( AuxBus bus, f32 send );
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| D | snd_SequenceSoundHandle.h | 440 void SetFxSend( AuxBus bus, f32 send ) in SetFxSend() argument 442 if ( IsAttachedSound() ) m_pSound->SetFxSend( bus, send ); in SetFxSend()
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| D | snd_Channel.h | 184 void SetFxSend( AuxBus bus, f32 send ) { m_FxSend[ bus ] = send; } in SetFxSend() argument
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| D | snd_BasicSound.h | 317 void SetFxSend( AuxBus bus, f32 send ); 318 f32 GetFxSend( AuxBus bus ) const;
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| D | snd_DriverCommand.h | 332 AuxBus bus; member
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| /NW4C-1.3.3/sources/libraries/snd/platform/ |
| D | snd_HardwareManagerAX.cppi | 112 for ( int bus = AUX_BUS_A; bus < AUX_BUS_NUM; bus++ ) 114 FinalizeEffect( static_cast<AuxBus>( bus ) );
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