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Searched refs:boneName (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SkeletalModel.cpp213 const char* boneName = member.GetBoneName(); in GetAnimTargetObject() local
216 GetResSkeletalModel().GetSkeleton().GetBones(boneName).GetIndex(); in GetAnimTargetObject()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp191 const char* boneName in SetTargetObject() argument
195 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject()